Author Topic: SpeedwayManager  (Read 672 times)

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Offline aldo_14

  • Gunnery Control
  • 213
http://www.aldo14.f2s.com/SpeedwayManager/sm.html

(aka my final year project)

It's, er, 'Championship Manager for Speedway'.  Still undergoing final testing, but should be pretty stable.  There is some slowdown when saving, natch, but that's unlikely to be fixed before this thing is officially handed in.

Requires Java 1.4.2 or above.

Also includes all the guff you'll need to actually understand and play it..

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
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    • Karajorma's Freespace FAQ
Might as well give it a once over :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline aldo_14

  • Gunnery Control
  • 213
Um, it's a game BTW.  Probably should clarify that :drevil:

  

Offline aldo_14

  • Gunnery Control
  • 213
NB:  If someone could tell me how fast it loads/saves on a non-WinXP OS, I'd appreciate it.  At home (win2k) the delay in loading is negligable (saving takes a bit longer) - at uni, on better-specced but winXP machines the delays are massive (upwards of a minute).  Unfortunately, the only non-windows (and non XP) computers are pretty crappy Solaris ones with known JVM slowdown problems (plus a network load), so it's hard to compare.