Author Topic: me + Lith = much annoyance  (Read 1166 times)

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Offline magatsu1

  • 210
me + Lith = much annoyance
Okay, I've painted my 'vette in TS using cruiser, awacs and corvette tiles. I then load the model into Lith which seems okay untill I try any UV mappimg. Clicking on Tools/UVMapping/*any* appears to overwhelme lith, which runs mega slow (if at all) and when I eventually get out my desktop image is all FUBAR.

:wtf:

I think it deserves two actually

:wtf:
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Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
me + Lith = much annoyance
Strange.....I have no problem with Lithium....
I allways use Tools->UvMapping->BOX mapping and one custom texture...
Nobody dies as a virgin - the life ****s us all!

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Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
me + Lith = much annoyance
's why I do the entire texturing job in TS6(.5)
Freelance Modeler | Amateur Artist

 

Offline magatsu1

  • 210
me + Lith = much annoyance
well I haven't got v6 or the £400 Caligari asks.
On the subject, should I even be using tiles ?
All the tuts I've found look to be making a template for a custom texture.
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Offline karajorma

  • King Louie - Jungle VIP
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  • 214
    • Karajorma's Freespace FAQ
me + Lith = much annoyance
Which version of Lith are you using? The one from IP Andrews tutorial?

If not replace it immediately as the there is a version of Lith around with the same version numbers with quite a big bug in it when it comes to saving .cobs.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline magatsu1

  • 210
me + Lith = much annoyance
I redownloaded and reinstalled, but I think it's the cob more than anything. :doubt:
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Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
me + Lith = much annoyance
just don't open the preview model window