Author Topic: Anyone without access to TI Internal Sucks  (Read 7117 times)

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Anyone without access to TI Internal Sucks
well, there are planse for animated transperency.........
just another newbie without any modding, FREDding or real programming experience

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Offline Drew

  • 29
    • http://www.galactic-quest.com
Anyone without access to TI Internal Sucks
i know it wouild be a pain, but couldnt we update the ani's?
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Anyone without access to TI Internal Sucks
once for every different island?

and if you do it Nico's way, and the SCP makes animated transperency, you could make sexps for when on subsystem on the island explodes, the same happens under water.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Shinobi

  • 26
    • http://www.sectorgame.com/twistedinfinities
Anyone without access to TI Internal Sucks
Problem is, the framerates are already stupidly low. Adding another island wouldd probably make it unplayable :(

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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Anyone without access to TI Internal Sucks
well, I suppose the framerate is down because of the animated sea, not the island. I doubt that mirrored island would change much.
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Offline Flipside

  • əp!sd!l£
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Anyone without access to TI Internal Sucks
You are correct Nico, that's a 512 x 512 ANI, and it eats a lot of CPU :( The island is actually only about 5000 polys, and as you said, it would be perfectly happy, and not look all to different being half that ;)

Thanks for the advice on skinning the island btw, that one was a bit thrown together, but I've got something like a high-class version of Bryce, which exports the landscapes as .OBJ files, I used it last time for the shape, but I've found it can export textures/bumpmaps too, so I might give that a go :D

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Anyone without access to TI Internal Sucks
you know, there might be a better way to "animate" the sea than use an ani. I believe you can have opacity chanels on normal maps, right?
I figured the "sea waving" pattern works quite ok for that:
make two planes ( almost overlaping, one on top of the other ) with a greyscaled version of them as opacity maps, and make them scroll two different ways.
Of course, that would need some source editing, I know there's map pan on the beams, but I suppose that doesn't exists for meshes.
SCREW CANON!

 
Anyone without access to TI Internal Sucks
*stares for about 5 minutes* :eek2:

Awesome.... :eek:

This engine is just begging for an AirForces total conv... *bites tongue* Nevermind. :sigh:

About water... does the revision you guys are working with support partial transparency? I suppose it could help with the water plane.
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Offline Anaz

  • 210
Anyone without access to TI Internal Sucks
just one question. What is the name of the water texture?
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Offline Flipside

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Anyone without access to TI Internal Sucks
It's a home-made animation, I think I called it 'Waterplane.ani' if that helps :D

 

Offline Anaz

  • 210
Anyone without access to TI Internal Sucks
hmmm...alright...

*goes back into his dark lurking hole to think*
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Bri_Dog

  • 28
Anyone without access to TI Internal Sucks
What do you use to creat the terrain? If you like I could make some for you with terragen?
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Anyone without access to TI Internal Sucks
Terragen sounds good, Bryce'd do even better if it came to creating exact terrains. (God bless grayscale maps).
A Seth is a terrible thing to waste. The reverse applies for Shivans.

"Look at you, Hacker... a pathetic creature of meat and bone, panting and sweating as you run through my corridors... How can you challenge a PERFECT, IMMORTAL MACHINE?"
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Anyone without access to TI Internal Sucks
A refreshing change from space combat: ground combat

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
Anyone without access to TI Internal Sucks
terragen is horrible for creating actual terrain meshes IIRC, but i *think* bryce is what flip used here, not entirely sure tho. thanks muchly for the suggestions and offer tho :)

hmm, actually i wonder if terragen could be used to create the terrain's map - taking a screenie looking straight down at it may in some cases work, except for lighting. :D and terragen'd water can look amazingly real on high settings :)
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Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Anyone without access to TI Internal Sucks
Quote
Originally posted by Kalfireth
I think some people are losing site of the fact that FS2 has come so damn far. This kind of thing would never have been possible a few years ago. Look at it now! Sure it's not as beautiful as Breed or Halo or Farcry but for a 5+ year old space sim, it's damn impressive. And as they've pointed out it's not even a beta yet. I'm impressed. Nice job guys!


:yes: True dat, I think we need to have a good long look at how far we've come. Well said, T. :)
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Offline Bri_Dog

  • 28
Anyone without access to TI Internal Sucks
Quote
Originally posted by Vasudan Admiral
terragen is horrible for creating actual terrain meshes IIRC, but i *think* bryce is what flip used here, not entirely sure tho. thanks muchly for the suggestions and offer tho :)


Well, you *can* sculpt the terrain to what you want. It can be a pain in the ass though.



Quote
hmm, actually i wonder if terragen could be used to create the terrain's map - taking a screenie looking straight down at it may in some cases work, except for lighting. :D and terragen'd water can look amazingly real on high settings :) [/B]


Well, the offer is open so pm me if you want. :)
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