Author Topic: Laser glow question  (Read 1339 times)

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Offline Zarax

  • 210
I'm trying to change the turret laser (the old terran turret) glows to something similar to larget projectile shells...
The problem is that even after changing the texture they still looks like lasers because of the lighting around the blob... any suggestion?
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Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
use a model with a glowpoint. you can also add a beam glow to get a tracer effect.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline Zarax

  • 210
Err... i made it that way to avoid using a model... Isn't there another way?
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Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
set the laserglow to 0, 0, 0
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
you are trying to render a bullet with a method for rendering lasers. anyone see the problem here? you can make some rather impressive stuff with the glowpoint feature. 80% of the weapon effects i do are models with glowpoints, because of the control one has over a model and its glowpoints. most people forget about -trans textures, which im starting to use alot of lately.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

  

Offline Zarax

  • 210
Managed to create something that looks really like a cannon shell...
Now i'm trying to do the opposite, an high-power energy weapon, but sadly the glow texture is not rendered well enough...
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