Author Topic: Introduction for begginer  (Read 3810 times)

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Offline Rictor

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Introduction for begginer
Upgrade? No, not really. Well, if there is a way, I've never heard of it.

oh and, check your PMs.

 

Offline Otacon

  • 23
Introduction for begginer
Thanks Rictor.
Les gens sont comme des miroirs. Celui qui y sourit verra son sourrire. Celui qui se renfrogne verra une image renfrognée.

 

Offline Otacon

  • 23
Introduction for begginer
Huh!?!

I don't understand the page consacred to Modeling into Wiki documentation. There is an example of what I saw.

 
 
 
 
 
What's that? Is this normal?
Les gens sont comme des miroirs. Celui qui y sourit verra son sourrire. Celui qui se renfrogne verra une image renfrognée.

 

Offline karajorma

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Introduction for begginer
Did you accidently click on view source or edit? Looks like you're seeing the HTML.

BTW My own FAQ contains much of the modelling info on the Wiki and some more stuff that I haven't moved there yet so take a look at it too.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Otacon

  • 23
Introduction for begginer
Hello.

I don't know. I only click on modeling information into wiki and saw that.

Of course I'll take a look to you're FAQ.

See you later!
Les gens sont comme des miroirs. Celui qui y sourit verra son sourrire. Celui qui se renfrogne verra une image renfrognée.

 

Offline Otacon

  • 23
Introduction for begginer
Hi everyone!

Where can I find a complete tutorial to create a fighter or like with every 3D programs? Especialy with 3Ds Max, Gmax, Truespace.
Les gens sont comme des miroirs. Celui qui y sourit verra son sourrire. Celui qui se renfrogne verra une image renfrognée.

 

Offline karajorma

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Introduction for begginer
Max Sterling's tutorial on volitionwatch describes how to do that using blender but most people will warn you to stay away from blender if humanly possible.

With that exception I don't think there are any complete FS tutorials. Your best bet is to read the various modelling tutorials for each specific program and then read the FS tutorials once you've learnt how to model elsewhere.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Otacon

  • 23
Introduction for begginer
OK.
But why is blender so bad?
Les gens sont comme des miroirs. Celui qui y sourit verra son sourrire. Celui qui se renfrogne verra une image renfrognée.

 

Offline karajorma

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Introduction for begginer
No idea. I did try it once and didn't have too much of a problem with it but that was when I was first learning to mod. I later moved on to truespace and found it much easier to work with than Blender so I stuck with it.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Unknown Target

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Introduction for begginer
Blender's a pain in the ass to use. I've heard horror stories where you have to make everything poly by poly.

Anyway, try using Milkshape 3D or MAYBE TS5 if you want.
BTW, FS2 is available on filesharing networks, I've accidentaly downloaded it more than once :D

 

Offline aldo_14

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Introduction for begginer
Quote
Originally posted by Unknown Target
Blender's a pain in the ass to use. I've heard horror stories where you have to make everything poly by poly.
 


That's the way you should make stuff if you want to be precise, though.  

Blender never bothered me.... although max knocks seven shades of ****e out of it.

 

Offline Unknown Target

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Introduction for begginer
Quote
Originally posted by aldo_14


That's the way you should make stuff if you want to be precise, though.  


And if you want to go insane.
Or you could just do it with general bits and extrudes, rather than building a sphere poly by poly.

 

Offline aldo_14

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Introduction for begginer
Quote
Originally posted by Unknown Target


And if you want to go insane.
Or you could just do it with general bits and extrudes, rather than building a sphere poly by poly.


I count extrude as poly by-poly, tho.

  

Offline Unknown Target

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Introduction for begginer
It's not really. For instance, you can extrude a clump of polies into a 3D shape, rather than laying down each vertex and connecting them.