Author Topic: Help...  (Read 7093 times)

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Offline jdjtcagle

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I remember somebody telling me that it's doesn't matter how you model the turrets its just what info you give it in the tables.  So what does Phreak mean, I wonder??
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Offline Flipside

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I seem to remember that myself, also, I've checked some Shivan ships, and for those, the missile launchers ARE installed. I've never really messed with [V] models, so I'm really not certain what's going on here :(

 

Offline karajorma

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Quote
Originally posted by jdjtcagle
any luck Karajorma


I had a quick look but I couldn't figure out which pof is the right one :) I guess I'll need to extract the inferno ships table and look :)

BTW have you tried simply ditching the ships.tbl for the moment and adding the weapon using FRED? That would help narrow the problem down a lot.

Quote
Originally posted by PhReAk
you're putting flak in SBanks


I didn't notice this on the table first time I glanced at but I'm that
Code: [Select]


 $Default SBanks: ( "AAAf" )
$Subsystem: turret12,0.833,1.0
 $Default SBanks: ( "AAAf" )
$Subsystem: turret13,0.833,1.0
 $Default SBanks: ( "AAAf" )
$Subsystem: turret14,0.833,1.0
 $Default SBanks: ( "AAAf" )
$Subsystem: turret15,0.833,1.0


AAAf should be in a PBank not an SBank.

Quote
Originally posted by Flipside
I seem to remember that myself, also, I've checked some Shivan ships, and for those, the missile launchers ARE installed. I've never really messed with [V] models, so I'm really not certain what's going on here :(


I sense much confusion here.

People are getting confused between PBanks and SBanks (A Table thing) and Gun and Missile Turets (A pof thing).

When working on the Tables you MUST put primary weapons in a PBank and secondary weapons in a SBank.

When working on a Pof you can quite happily make all your turrets Gun Turrets or Missile Turrets. It doesn't make a jot of difference to the game. In fact the whole thing is probably just a hold over from FS1.

If you want you can use it to keep the model tidy by sticking all the multiparts in one group but most people don't even bother doing that :)
« Last Edit: May 19, 2004, 07:04:51 am by 340 »
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Offline Flipside

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Thanks for clearing that up Kara, I always do everything according to the PCS tutorial in Bobbs siggy, I find it best to find a technique that works and stick to it, and since I never really touch [V]'s models I never noticed that much of it isn't compulsory ;) Kazan cleared this up for me over PM as well, so thanks to both of you :)

 

Offline jdjtcagle

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Kara:  It's called infAlcyone, and I'm going to try to get everything set up right :)
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Offline karajorma

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Right. Well if that table change doesn't work I'll take a look at the tables but I suspect that it was your problem :)
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Offline jdjtcagle

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Ok, looky here and it sill doesn't work :confused::

$Subsystem: turret01,0.833,1.0
 $Default PBanks: ( "Standard Flak" "Standard Flak" )
$Subsystem: turret02,0.833,1.0
 $Default PBanks: ( "Standard Flak" "Standard Flak" )
$Subsystem: turret03,0.833,1.0
 $Default PBanks: ( "Standard Flak" "Standard Flak" )
$Subsystem: turret04,0.833,1.0
 $Default PBanks: ( "Standard Flak" "Standard Flak" )
$Subsystem: turret05,0.833,1.0
 $Default PBanks: ( "Standard Flak" "Standard Flak" )
$Subsystem: turret06,0.833,1.0
 $Default PBanks: ( "Standard Flak" "Standard Flak" )
$Subsystem: turret07,0.833,1.0
 $Default SBanks: ( "Cyclops" )
$Subsystem: turret08,0.833,1.0
 $Default SBanks: ( "Cyclops" )
$Subsystem: turret09,0.833,1.0
 $Default SBanks: ( "Cyclops" )
$Subsystem: turret10,0.833,1.0
 $Default SBanks: ( "Cyclops" )
$Subsystem: turret11,0.833,1.0
 $Default PBanks: ( "AAAf" )
$Subsystem: turret12,0.833,1.0
 $Default PBanks: ( "AAAf" )
$Subsystem: turret13,0.833,1.0
 $Default PBanks: ( "AAAf" )
$Subsystem: turret14,0.833,1.0
 $Default PBanks: ( "AAAf" )
$Subsystem: turret15,0.833,1.0
 $Default PBanks: ( "SGreen" )
$Subsystem: engine01, 5,0.0
 $Engine Wash: Default100
$Subsystem: communications, 5,0.0
$Subsystem: sensors, 5,0.0
$Subsystem: navigation, 5,0.0
$Subsystem: weapons, 5,0.0
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Offline karajorma

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Have you tried ditching the tables and adding them in FRED like I suggested?
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Offline jdjtcagle

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You mean, get rid of all weapons data??
Ok, I'll try...
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Offline jdjtcagle

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negative, doesn't seem to work with anything I assign it to
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Offline karajorma

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That is rather odd. I'll check into it tonight.
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Offline jdjtcagle

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I'll hold you up to that :D
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Offline karajorma

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I'm confused. I can't see any differences between the Table you posted and the original version except that for some reason you'd caused the PBanks to SBanks problem.

Code: [Select]

$Name: GTC Alcyone
$Short name: TCruise
$Species: Terran
+Tech Description:
XSTR("The Alcyone was brought into service by RNI following the
retirement of the old Aeolus class. Sharing a very similar design, the
 Alcyone's standardised systems and cost-effective, modular hull
improved on the Aeolus' expensive and difficult to repair hardware
which forced the GTVA to abandon its wider use. The Alcyone has a
single forward medium beam cannon to engage warships, and is
well armed against fighter attacks with multiple suppression
cannons and missile turrets. ", -1)
$end_multi_text
$POF file: infAlcyone.pof
$Detail distance: (0, 800, 3500, 10000)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 2.0
$Max Velocity: 0.0, 0.0, 30.0
$Rotation time: 100.0, 100.0, 80.0
$Rear Velocity: 0.0
$Forward accel: 8.0
$Forward decel: 4.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 150.0
$Expl outer rad: 750.0
$Expl damage: 200.0
$Expl blast: 11000.0
$Expl Propagates: YES
$Shockwave Speed: 400.0
$Shockwave Count: 3
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 80.0
$Max Weapon Eng: 100.0
$Hitpoints: 48000
$Flags: ( "big damage" "cruiser" "in tech database" "in tech database multi" )
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 128
$Closeup_pos: 0.0, 0.0, -315
$Closeup_zoom: 0.5
$Score: 800
$Subsystem: turret01,0.833,1.0
 $Default PBanks: ( "Standard Flak" "Standard Flak" )
$Subsystem: turret02,0.833,1.0
 $Default PBanks: ( "Standard Flak" "Standard Flak" )
$Subsystem: turret03,0.833,1.0
 $Default PBanks: ( "Standard Flak" "Standard Flak" )
$Subsystem: turret04,0.833,1.0
 $Default PBanks: ( "Standard Flak" "Standard Flak" )
$Subsystem: turret05,0.833,1.0
 $Default PBanks: ( "Standard Flak" "Standard Flak" )
$Subsystem: turret06,0.833,1.0
 $Default PBanks: ( "Standard Flak" "Standard Flak" )
$Subsystem: turret07,0.833,1.0
 $Default SBanks: ( "Cyclops" )
$Subsystem: turret08,0.833,1.0
 $Default SBanks: ( "Cyclops" )
$Subsystem: turret09,0.833,1.0
 $Default SBanks: ( "Cyclops" )
$Subsystem: turret10,0.833,1.0
 $Default SBanks: ( "Cyclops" )
$Subsystem: turret11,0.833,1.0
 $Default PBanks: ( "AAAf" )
$Subsystem: turret12,0.833,1.0
 $Default PBanks: ( "AAAf" )
$Subsystem: turret13,0.833,1.0
 $Default PBanks: ( "AAAf" )
$Subsystem: turret14,0.833,1.0
 $Default PBanks: ( "AAAf" )
$Subsystem: turret15,0.833,1.0
 $Default PBanks: ( "SGreen" )
$Subsystem: engine01, 5,0.0
 $Engine Wash: Default100
$Subsystem: communications, 5,0.0
$Subsystem: sensors, 5,0.0
$Subsystem: navigation, 5,0.0
$Subsystem: weapons, 5,0.0

$Name: GTC Alcyone
$Short name: TCruise
$Species: Terran
+Tech Description:
XSTR("The Alcyone was brought into service by RNI following the
retirement of the old Aeolus class. Sharing a very similar design, the
Alcyone's standardised systems and cost-effective, modular hull
improved on the Aeolus' expensive and difficult to repair hardware
which forced the GTVA to abandon its wider use. The Alcyone has a
single forward medium beam cannon to engage warships, and is
well armed against fighter attacks with multiple suppression
cannons and missile turrets. ", -1)
$end_multi_text
$POF file: infAlcyone.pof
$Detail distance: (0, 800, 3500, 10000)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 2.0
$Max Velocity: 0.0, 0.0, 30.0
$Rotation time: 100.0, 100.0, 80.0
$Rear Velocity: 0.0
$Forward accel: 8.0
$Forward decel: 4.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 150.0
$Expl outer rad: 750.0
$Expl damage: 200.0
$Expl blast: 11000.0
$Expl Propagates: YES
$Shockwave Speed: 400.0
$Shockwave Count: 3
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 80.0
$Max Weapon Eng: 100.0
$Hitpoints: 48000
$Flags: ( "big damage" "cruiser" "in tech database" "in tech database multi" )
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 128
$Closeup_pos: 0.0, 0.0, -315
$Closeup_zoom: 0.5
$Score: 800
$Subsystem: turret01,0.833,1.0
 $Default PBanks: ( "Standard Flak" "Standard Flak" )
$Subsystem: turret02,0.833,1.0
 $Default PBanks: ( "Standard Flak" "Standard Flak" )
$Subsystem: turret03,0.833,1.0
 $Default PBanks: ( "Standard Flak" "Standard Flak" )
$Subsystem: turret04,0.833,1.0
 $Default PBanks: ( "Standard Flak" "Standard Flak" )
$Subsystem: turret05,0.833,1.0
 $Default PBanks: ( "Standard Flak" "Standard Flak" )
$Subsystem: turret06,0.833,1.0
 $Default PBanks: ( "Standard Flak" "Standard Flak" )
$Subsystem: turret07,0.833,1.0
 $Default SBanks: ( "Cyclops" )
$Subsystem: turret08,0.833,1.0
 $Default SBanks: ( "Cyclops" )
$Subsystem: turret09,0.833,1.0
 $Default SBanks: ( "Cyclops" )
$Subsystem: turret10,0.833,1.0
 $Default SBanks: ( "Cyclops" )
$Subsystem: turret11,0.833,1.0
 $Default PBanks: ( "AAAf" )
$Subsystem: turret12,0.833,1.0
 $Default PBanks: ( "AAAf" )
$Subsystem: turret13,0.833,1.0
 $Default PBanks: ( "AAAf" )
$Subsystem: turret14,0.833,1.0
 $Default PBanks: ( "AAAf" )
$Subsystem: turret15,0.833,1.0
 $Default PBanks: ( "SGreen" )
$Subsystem: engine01, 5,0.0
 $Engine Wash: Default100
$Subsystem: communications, 5,0.0
$Subsystem: sensors, 5,0.0
$Subsystem: navigation, 5,0.0
$Subsystem: weapons, 5,0.0
« Last Edit: May 20, 2004, 01:36:17 pm by 340 »
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Offline Miburo

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Well by tables as it comes there is nothing wrong, but then comes the question, does your weapon tables contain still AAAf?
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Offline jdjtcagle

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Ya, because it's the table in the Root_VP
"Brings a tear of nostalgia to my eye" -Flipside
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Offline Miburo

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Now thats quite intresting... Does other beams work in place of them?
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Offline jdjtcagle

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  • Already told you people too much!
it's not the beams were having trouble with it's the flak
"Brings a tear of nostalgia to my eye" -Flipside
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Offline jdjtcagle

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ahh... hell, I don't no, I would remodel it but I'm not sure were to begin
"Brings a tear of nostalgia to my eye" -Flipside
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I'm an Apostolic Christian (Acts: 2:38)
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Offline karajorma

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JDJ, are you saying that the standard alcyone's flak gun don't work? Cause I can't see what changes you've made.
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Offline jdjtcagle

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  • Already told you people too much!
yes, everything else works fine, I'm just set on getting that flak to fire :nod:
"Brings a tear of nostalgia to my eye" -Flipside
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I'm an Apostolic Christian (Acts: 2:38)
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Official Interplay Freespace Stories
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