Author Topic: finally got some free time  (Read 3039 times)

0 Members and 1 Guest are viewing this topic.

Offline USS Alexander

  • I 0wn TAP
  • 29
    • http://www.ngproductions.nl
finally got some free time
...To add some more detail to the mess, dam school, dam work:mad2: take to much free time.....





The second image has some random stuff applied the ref pic makes it dull, have to change the surface color though, and make them bigger.
« Last Edit: May 20, 2004, 10:19:18 am by 400 »
icq 127261564
www.ngproductions.nl
Tapping I3****

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
finally got some free time
You know, I really ought to find the time to finish up my version of the shuttle. I also want to look over the window section of that tutorial again.

You've given me an idea, Alexander. My wife is involved in a cooking board. They're all using the same cookbook, baking the same recipe, one per week, working through a series of lessons. There's a professional working with them. I figure we could do something like that ourselves, if we could motivate a good LW and 3ds modeller from the community to act as a project leader/whip.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...
finally got some free time
Count me in if you do.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
finally got some free time
Ditto. I love 3dMax. And if I could make supar a-1 ships I'd be exstatic. As of now, I'm only mediocre... *glares at TVWP ships*
Freelance Modeler | Amateur Artist

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
finally got some free time
My problem isn't knowing how to model, it's knowing what to model. I just have no idea what kind of details to put in ships and end up with a blocky mess of crap; as witnessed.

So, I'm not entirely sure that kind of thing would help me; I'm stuck in hell :p

 

Offline USS Alexander

  • I 0wn TAP
  • 29
    • http://www.ngproductions.nl
finally got some free time
I'm in also in, but you mean that whe will give lessens?or ask one from the newtek forum or something?
icq 127261564
www.ngproductions.nl
Tapping I3****

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
finally got some free time
Doesn't look like you need lessons, Bud. :p
Freelance Modeler | Amateur Artist

 

Offline USS Alexander

  • I 0wn TAP
  • 29
    • http://www.ngproductions.nl
finally got some free time
Quote
Originally posted by Raa Tor'h
Doesn't look like you need lessons, Bud. :p


:D well i sure need, there's so much to learn, and even when i am graduated in a year i still won't know everything of LW and Maya. It's just to much.
icq 127261564
www.ngproductions.nl
Tapping I3****

 

Offline Flipside

  • əp!sd!l£
  • 212
finally got some free time
Theres things I'd certainly love to find out how to do in Lightwave, like using the Knife tool in a way that is useful :D The situation is that I have a flat textured poy with a gunport on it, and I want to create a 'circular' section of the polygon that the texture is on and inwardly bevel it, thus adding detail. But knife really doesn't look like the tool for the job since it only seems to allow one 'cut', and I even tried a boolean subtraction, which REALLY didn't go down well with the polys for some reason.

 

Offline USS Alexander

  • I 0wn TAP
  • 29
    • http://www.ngproductions.nl
finally got some free time
Quote
Originally posted by Flipside
Theres things I'd certainly love to find out how to do in Lightwave, like using the Knife tool in a way that is useful :D The situation is that I have a flat textured poy with a gunport on it, and I want to create a 'circular' section of the polygon that the texture is on and inwardly bevel it, thus adding detail. But knife really doesn't look like the tool for the job since it only seems to allow one 'cut', and I even tried a boolean subtraction, which REALLY didn't go down well with the polys for some reason.


Use the solid drill and stencil a new surface:D(don't know if you got LW8.0 but the stencil is much smooter now, actually working when you want)and the knife is very handy for adding detail especially when working with suppatches.

Knife allowing 1 cut:confused: it allows as many as you want, just make sure you press enter when you made a cut.
icq 127261564
www.ngproductions.nl
Tapping I3****

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
finally got some free time
Quote
Originally posted by Raa Tor'h
Doesn't look like you need lessons, Bud. :p


Not to be unfair to Alexander but he's following a very detailed tutorial so a lot of that ship could be done simply by following the instructions.

That said I haven't seen any of his work when not following the tutorial so....
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
finally got some free time
Quote
Originally posted by Flipside
Theres things I'd certainly love to find out how to do in Lightwave, like using the Knife tool in a way that is useful :D The situation is that I have a flat textured poy with a gunport on it, and I want to create a 'circular' section of the polygon that the texture is on and inwardly bevel it, thus adding detail. But knife really doesn't look like the tool for the job since it only seems to allow one 'cut', and I even tried a boolean subtraction, which REALLY didn't go down well with the polys for some reason.


Use a stencil like Alexander said. Knife is for dividing polygons into two parts, not for tracing shapes on them.

If you want to slice a polygon multiple times in parallel, you can use bandsaw.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Flipside

  • əp!sd!l£
  • 212
finally got some free time
Yep, the stencil drill worked a treat :D Thank you, you've just proved to me how much of a moron I've been for spending hours trying to do that the hard way :)

And there you have it, proof positive that this would be beneficial to the community, because we would know how to do it, and the experienced members, cos they wouldn't have to keep telling us how to do it ;)

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
finally got some free time
Quote
Originally posted by USS Alexander
I'm in also in, but you mean that whe will give lessens?or ask one from the newtek forum or something?


Not lessons, really. Just people working together on the same project parallel. That way, the newbies can ask for help from the more experienced sorts. Meanwhile, the experienced sorts provide guidance and maybe even pick the models to be put together. Different experienced modellers could take different paths to get the model done (some people using spline cages, some doing box modelling, some using sub-division modelling, etc).
[I am not really here. This post is entirely a figment of your imagination.]

  

Offline USS Alexander

  • I 0wn TAP
  • 29
    • http://www.ngproductions.nl
finally got some free time
Quote
Originally posted by karajorma


Not to be unfair to Alexander but he's following a very detailed tutorial so a lot of that ship could be done simply by following the instructions.

That said I haven't seen any of his work when not following the tutorial so....


Well  i'm not realy following the tut every step, i only check when i get stuck, i'm relying on ref pic's from the show. it's about 75% own modeled and 25% tut followd but yes anyone can make good meshes when you follow a tutorial. i will have the entire model done this weekend, i have to focus more on character animation for a school project(so i need to finish it fast:p)
« Last Edit: May 22, 2004, 06:46:47 am by 400 »
icq 127261564
www.ngproductions.nl
Tapping I3****