Author Topic: Subspace and hyperspace issue in FS!  (Read 2686 times)

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Offline AlphaOne

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Subspace and hyperspace issue in FS!
Look im having some trouble figurin if another means of travel slower than subspace could be brought up in FS.
I created a campaign story wich towards the end of it uses a lot of hyperspace...wich alows ships of the GTVA to travel from one star sistem to another in a matter of hours or dais depending on the distance a safer way to travel then the usual subspace were ships can be tracked.The main pourpoce for this was to give the GTVA an edge over its enemies such as the shivans and someone else.The draw back is that they have to periodicli exit hyperspace to check theyr position and make the necesari course corections as this new means of travel is still in its infancies.
To sumaraze could I introduce this new means of travel without modifing to severeli the whole FS universe.
Keep in mind that subspace would still be the main way to travel as it is much faster and reliable this hyperspace thing is mainly a secondari option in case a node is blocaded or colapsed or whatever could go wrong with subspace and subspace engines etc.
I would apreciate eny good advices.
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Offline Turnsky

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Re: Subspace and hyperspace issue in FS!
Quote
Originally posted by AlphaOne
Look im having some trouble figurin if another means of travel slower than subspace could be brought up in FS.
I created a campaign story wich towards the end of it uses a lot of hyperspace...wich alows ships of the GTVA to travel from one star sistem to another in a matter of hours or dais depending on the distance a safer way to travel then the usual subspace were ships can be tracked.The main pourpoce for this was to give the GTVA an edge over its enemies such as the shivans and someone else.The draw back is that they have to periodicli exit hyperspace to check theyr position and make the necesari course corections as this new means of travel is still in its infancies.
To sumaraze could I introduce this new means of travel without modifing to severeli the whole FS universe.
Keep in mind that subspace would still be the main way to travel as it is much faster and reliable this hyperspace thing is mainly a secondari option in case a node is blocaded or colapsed or whatever could go wrong with subspace and subspace engines etc.
I would apreciate eny good advices.


i believe it's called "warp one" ;)

hyperspace (ala homeworld) ships could traverse a great chunk of the galaxy in a very short period of time.

in all actuality, subspace is fairly slow compared to other means of interstellar travel. look at other means of travel in other universes..
hell, if you can navigate properly, you can cover an extreme amount of distance in B5's version of hyperspace.
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Offline karajorma

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Subspace and hyperspace issue in FS!
It's your mod Alpha one. If you want to have an invasion of pink bunny rabbits you can :D
The only problem is if you start contradiciting the canon storyline. As long as you aren't claiming that this technology already existed in FS2 then you'll be fine.

Remember a few things though.

1) The first thing they'd do is visit Earth.

2) Travelling through nodes would probably remain the prefered military and civilian route. Subspace is safe, well known and well used while this is a new technology and would only be used if it saved money and time equal to the cost of fiting the new drive.

3) The military would use the system when trying to break or avoid blockades however.
« Last Edit: May 27, 2004, 04:16:38 am by 340 »
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Offline Black Wolf

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Subspace and hyperspace issue in FS!
Yeah, I've considered soemthing similar as well. It neatly eliminates the Earth problem, and opens up a whole lot more explorational abilities to the GTVA, as well as limiting their subspace reliance. It opens up a whole supersized of potential plot line worms too - how will the Shivans react to Hyperspace, how will it change the tactics the GTVA employ, how will it affect the GTVAs current territory etc. etc. If you can work it in as some sort of post FS2 technological advancement, and answer/avoid all the potential problems, it'd probably be a damned useful plot device :nod:
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Offline Lightspeed

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Subspace and hyperspace issue in FS!
If its not subspace it's not Freespace. Simple as that.

Anything else does not fit the universe.
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Offline karajorma

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Subspace and hyperspace issue in FS!
I wouldn't agree with that at all LS. There is no good reason a mod can't have both.
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Offline Flaser

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Subspace and hyperspace issue in FS!
You could theoryse that what the Shivans did was a "hyper" - jump in Capella.

Subspace needs either strong gravitic field, or the presense of natural node to work.

Maybe they "stole" the core of the star.

A ship that has a miniature black-hole in its heart could carry the gravitic field necessary for creating a subspace tunnel anywhere.
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Offline jdjtcagle

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Subspace and hyperspace issue in FS!
Thus creating the lucifer and it's sheilds and explains the entry in terran space in the first place... I like that theory Flaser
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Offline Lightspeed

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Subspace and hyperspace issue in FS!
That would kinda contradict the shivans being zero-G creatures n' all, though.
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Offline jdjtcagle

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Subspace and hyperspace issue in FS!
I think that if it was only the lucifer that contained the core then I'm positive they would find a way to harvest that power. Even if it ment no zero-g
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Offline Flaser

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Subspace and hyperspace issue in FS!
IMHO they are zero-g in the sense that some part of the species evolution was spent in space.

The sigularity core is an extreme piece of engineering though, a probably not something you can just build in a shipyard. They probably had to hunt for the black hole until they found a candidate than spent decades if not centuries getting it under their control.

The Lucifer could have had one, but probably the only reason is that they couldn't move the core once it was installed (probably it was the other way arond - they built the ship around the singularity).
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Offline AlphaOne

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Subspace and hyperspace issue in FS!
Look Im not sayng this tech already existed in FS but rather it was discovered and implemented .
The whole idea of this Hyperspace tech is to give the aliance something whith wich to take the battle to the enemy.
This hyperspace means of travel is slower then subspace travel more risky but it provides large ships with the posibility to flee from combat in case things get nasty and they are isolated form eny subspace node,or not because the enemy meaning the shivans and someone else could not track them and give chase.
By the time the GTVA has developed and implemented this technology they would of reestablished contact with eart by means of a knossos device.
I thought i would use this new tech in large scale battles with the GTVA being able to emerge right behind the enemy force or lai in wait till shivan forces arived emerge from hypoerspace guns charged and ready hit them with everithing they got then just as fast leave  the battlefield.
Since the GTVA could not hope to ever match the numbers of capships the shyvans have this would prove to be an exelent tactic.
I will post sometemi today or the folowing days a piece of the story where this tech is used in order to get a better idea of what i'm talking about.
Die shivan die!!
Then jumps into his apple stealth pie and goes of to war.What a brave lad....what a brave lad say the ladies in red.
 

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Offline Liberator

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Subspace and hyperspace issue in FS!
Hyperspace, in any form, would be inherently much slower than Subspace.  With Subspace, you are shortcutting the hundreds or thousands of lightyears between the systems in just a few minutes or hours of travel.  Hyperspace, while perhaps useful in a few situations, is less useful overall because you can't move a large fleet where you want to fast, because no matter how fast you go, you still have to cover 100% of the distance.

It is interesting from a tactical point of view however.
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Offline Blaise Russel

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Subspace and hyperspace issue in FS!
Ungh.

The problem is subspace has always been integral to the plots of Freespace. Subspace nodes are key strategic objectives for inter-system wars; the Shivans were obsessed with controlling individual jump points; the destruction of the Lucifer mid-jump destroyed the node to Sol; Knossos portals can repair unstable nodes; the Shivans in Capella were sealed off from the rest of GTVA space by collapsing the Vega and Epsilon Pegasi nodes... by introducing an alternative, a competitor, a rival physics dealie, you cheapen it, make it less special and less unique.

Furthermore, it's not a natural progression of existing ideas. It's like "Hey, everybody, it's FS3! However, we're not going to deal with the Shivans in this game - nor, in fact, anything to do with them! Nah, this time it'll all be about the Xarg, a completely made-up species that has nothing to do with the rest of the FS universe! It'll be ace!"

From subspace to super-subspace-using-80-juggernaughts-and-a-supernova, yes. From subspace to hyperspace... I don't see the link.



But feel free to go ahead and use it, that'd be fine. Just be aware that it won't really be 'proper' Freespace, like.

 

Offline Lightspeed

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Subspace and hyperspace issue in FS!
Freespace is another word for Subspace, see.... :D
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Offline AlphaOne

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Subspace and hyperspace issue in FS!
:wtf: I never thought about this in the way you did..well actualy I did but it never semed such a big deal but you got a point soo i'm going to drop the hyperspace thing....because I want this campaign story to be acurate at least in  large tech terms.
This hyperspace tech would seriously afect the whole idea of knossos devices and subspace nodes.Plus sayng that only the GTVA would have this tech is rather selfish thinking.
Thanx.:)
Die shivan die!!
Then jumps into his apple stealth pie and goes of to war.What a brave lad....what a brave lad say the ladies in red.
 

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Offline Unknown Target

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Subspace and hyperspace issue in FS!
...you can use whatever you want in your campaign, as long as you make it sound nice :D