Hello,
has anyone else encountered a massive FPS-Drop, when
you have a ship spreading out particles after a hit ?
I encountered while testing a new mission. One single fighter
had some heavier hulldamage and spread out particles from two
points, and my FPS drops from 70 to 10 (!) if he was visible. That
wasn't so funny at all.
I'm not using the media-vp, just the standard data and FS-Open 3.6.
System-Specs :
P 2,0 GHz, 512 MB RAM, GF4 TI 4200, WIN98 SE,
Launcher 5.0, 1024x768x32, AA x2 and these flags :
D:\freespace2\fs2_open_3_6.exe -glow -jpgtga -ship_choice_3d -fps -ambient_factor 100
Could it be a bug, or rather my system ?