Author Topic: Distorted GL rendering.  (Read 4638 times)

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Offline phreak

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Quote
Originally posted by WMCoolmon


:eek: That's phreaking awesome!


har-har.  very funny
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Offline WMCoolmon

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-C

 

Offline Thorn

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That was pretty bad....

 

Offline Axem

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Nothing can compare to how awful my system renders OpenGL! :D



Don't let it fool you, its actually green and looks worse ingame. Thank goodness for Direct3D! :)

 

Offline Kosh

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That looks kind of cool in a way......
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
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Offline taylor

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Quote
Originally posted by Bobboau
why one of the OGL people hasn't fixed this I don't know.

Holy crap, I wasn't sending all of the polys.  No wonder it didn't render the whole thing.  Works now and I'll get it commited shortly.  PhReAk can do something better later on if he wants.  Six lines on the nose though and I think that's the number you threw out ;)

 

Offline Bobboau

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:)
/*anyway, does the happy dance*/
some of the restructureing I did alows for a rather nice optomiseation, set_buffer can bind the vertex buffer one time rather than every time you want to render it. this will also let us do some other nice restrutureing later on that will give us better flexability (I want to reduce draw_buffer's responsibility as much as posable, down to a single render pass, handeling spec mapping (and the state changes involved) at a higher level)
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Offline Nico

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Quote
Originally posted by taylor

Holy crap, I wasn't sending all of the polys.  No wonder it didn't render the whole thing.  Works now and I'll get it commited shortly.  PhReAk can do something better later on if he wants.  Six lines on the nose though and I think that's the number you threw out ;)


So, I understand this made the shards thing, but was it also enough to break the background, the hud, the menus ( like when you push escape in mission ), etc?
SCREW CANON!

 

Offline taylor

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Quote
Originally posted by Nico
So, I understand this made the shards thing, but was it also enough to break the background, the hud, the menus ( like when you push escape in mission ), etc?

No that was the original change and I haven't added my change to fix the original change yet.  Obviously there are too many changes going on.  Soon I think we'll agree to stop changing our minds and decide on a single set of changes to make.  Strangely, I think I'm running out ways to use change in a sentence.  I think I need to change to a new word and use that from now on.  Umm... can't think of one... no wait I think I got it. :D

 

Offline Nico

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lol
Well, hem. Yeah.
So the HUD still won't work?
SCREW CANON!

 

Offline Bobboau

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no, I think he said he fixed that too, but he hasn't commited it yet...
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline taylor

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I spoke too soon, I'm still having some problems with it.  Models render pretty much ok but the HUD still doesn't show up right and there are some clipping problems.  Not sure what I'm missing but it should be obvious that I've been awake for a while so I'll work on this again after I get some sleep.

 

Offline Kosh

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Quote
the memory leak fixes that are in testing,


This is off-topic but I need to be sure, did you get my PM about my results?
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
Replace and press any key

 

Offline taylor

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Quote
Originally posted by Kosh
This is off-topic but I need to be sure, did you get my PM about my results?

Never did respond did I, sorry about that.  The results were about what I was expecting but I was hoping for more of an improvement.  Something better is in the works though.

  

Offline phreak

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Quote
Originally posted by taylor
PhReAk can do something better later on if he wants.


heh, i haven't touched the source the day i posted the orb picture.  im too damn tired from working.  i may have some time when school starts up (:eek:!)
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