Author Topic: Damage models  (Read 1713 times)

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Offline Singh

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Just a question, is it or will it be possible in the future to have 'damage' lods for a ship? Basically models that are more beaten up than the regular one, applicable after a certain hitpoint loss. an example might be that of the Apollo used in the FS animation - close up you can see the fire and the mesh underneath the engines showing.

Something similar would be really cool for FS2, especially on the hi-poly herc and Fenris :D

Just a thought. How hard would it be for implementation? Or is it possible on the current engine at all??
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Offline Bobboau

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this can be (sortof) done, now, only you'd do sections of the ship as destroyable subobjects with destroyed versions, would work better than simple damage models as it would be locolised to were the damage was being done.

but more importantly I think you should think about decals
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Offline Nuke

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do those work yet?
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Offline Bobboau

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yup,it'll be reintigrated soonish
there are a number of builds available
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DEUTERONOMY 22:11
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Decals and lot's of subobjects would be a good idea, yes.

Any chance on destroyable, non-targetable subobjects?
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Offline Bobboau

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I'd think that adding a "not targetable" tag would be easy, but I know better
« Last Edit: July 04, 2004, 10:25:29 am by 57 »
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Offline gevatter Lars

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A damage model like they had done for Bridge Commander would be cool...but I think its could be very hard to implement.
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Quote
Originally posted by Bobboau
I'd think that adding a "not targetable" tag would be easy, but I know better


Eh? Would it really be that hard?
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline Bobboau

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that delves into the whole model/subsystem/turret/higherarchy code, it's just one big *****
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learn to use PCS
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DEUTERONOMY 22:11
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Offline Falcon

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Need for Speed did a nice job when it came to damaging models. Thats what I lived for wrecking a perfectly good Jaguar XJR by ramming it in a wall. Good times, good times.....