Author Topic: Simple idea to prettify beamglows  (Read 4931 times)

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Offline DaBrain

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Simple idea to prettify beamglows
Is there any progress on this?
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Offline Carl

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Simple idea to prettify beamglows
i think this would make it look too cartoony.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Turambar

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Simple idea to prettify beamglows
I need to dig up my high quality beamglows again

i reformatted my hd like 3 times since then, I'll probably have to make new ones, but i remember that they looked realistic, instead of just flare-ish, i put lens flares on them etc.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
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Offline DaBrain

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Simple idea to prettify beamglows
Quote
Originally posted by Carl
i think this would make it look too cartoony.


Why would that be?
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
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Offline taylor

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Simple idea to prettify beamglows
Quote
Originally posted by DaBrain
Is there any progress on this?

Nope.  It's still on my list but I've been really busy lately and haven't had much time to get some current code bug-fixed and in CVS.  Primary weapon particles (ani, eff) will be properly animated and beams can use animated textures as soon as I get a chance to commit things to CVS.  That's the best I can offer at the moment since bug fixes are taking priority and both of those were filed in Mantis.

 

Offline terren

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Simple idea to prettify beamglows
it's on the list, that's good enugh for me.  

Just dont loose the list. :Undue worry:
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Offline DaBrain

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Simple idea to prettify beamglows
Quote
Originally posted by taylor

Nope.  It's still on my list but I've been really busy lately and haven't had much time to get some current code bug-fixed and in CVS.  Primary weapon particles (ani, eff) will be properly animated and beams can use animated textures as soon as I get a chance to commit things to CVS.  That's the best I can offer at the moment since bug fixes are taking priority and both of those were filed in Mantis.



Animated beam(glow?)s? That's even better. Looks like I'll have to do some animations soon. :)
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Trivial Psychic

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Simple idea to prettify beamglows
Just remember DaBrain, since the current anis use 8-bit, you may have some difficulty getting good looking ani effects.  If you haven't done so already, I highly advise you read through this thread from Sectorgame's SCP Forum section.  It discusses Taylor's eff implimentation.  Its kinda an alternative to ani files that is a little more flexible.
The Trivial Psychic Strikes Again!

 

Offline DaBrain

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Simple idea to prettify beamglows
Look through this thread. I've already posted there a while ago. :)
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Lightspeed

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Simple idea to prettify beamglows
EFF beamglows? You crazy or something? :wtf:


(imagines 70 MB/glow - shudders)
Modern man is the missing link between ape and human being.

 

Offline DaBrain

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Simple idea to prettify beamglows
Pehrpahps DDS does the trick for big animations like the shockwave.

I'll give it a try but not anytime soon...
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Lightspeed

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Simple idea to prettify beamglows
Yeah, DDS will have to be tested properly. It'll be interesting to see how it turns out - the rapid succession of images might weaken the influence of the compression artifacts - or... just the other way round. :doubt:
Modern man is the missing link between ape and human being.

  

Offline DaBrain

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Simple idea to prettify beamglows
DDS can be superior to PCX even when it comes to gradients. Even for static effects!

This is an exaggerated example:

Base map:


256c PCX


DDS



Well, but who needs this ammount of colors?
Probably nobody, but some of my effects look better as DDS than as PCX. Not very much though.

I'm not sure about this, but I think DDS has one big advantage over PCX. The way 8-bit images get resized in-game (distance-wise) is just ugly.

I think it's like this:

Base map:


Resized PCX:


Resized DDS:



So for animations DDS is the better solution, because animations often have many different colors and grafients. And i.e. shockwaves will look better when you're close to them.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------