Originally posted by TopAce
My imagination is the same if I decide to make a mod like that. Only exception would be that I do not intend to use low poly mods and I want to place powerups.
Well, if you use low poly models you can a) have a
lot onscreen at once and b) can convince people to make them (very quick & easy to both model and map).
EDIT;
to clarify, my plan had been to build a cell-shaded mod, based around a set of stupidly over the top weaponry. Ther would be just one mission, which would use random number generators, etc, to define the events which occured (a FREDer could tell me if this is feasible)... powerups, in the form of shootable cargo containers, would also be included - another idea was to use a support ship as a bolt-on supergun (but which you couldn't, obviously, move with).
The 'enemy' would be swarms of small ships, which could only take a small number of shots. Maps for these would be very simple - basically glowy bits - there wouldn't be a
need for detail, and it would hoepfully encourage outside contributors. It's possible there would be large capships - i.e. bosses - with more detail at the end of the mission.
Basically, think about a cross between R-type and the asteroid field missions in Starfox.