Author Topic: PCS error...  (Read 1366 times)

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Offline Raptor

  • 210
Does anyone know :wtf: this error message means, and how to fix it?

'Stack overflow protection was engaged,
Please correct the errors in this model (too many polygons in the same average location).
Copile Aborted after GenerateBSP reached depth of 1000 recursions.'
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Oh, the most hatefull PCS-Warning. I haven't count how
many times I get that. :)

Normally you get this, if the model has some bad geometry.

In my most cases I receive this error after I added LOD's and
debris, a single LOD 0 works in the most cases. Start deleting
objects (or entire subsystems) and convert again, so long until
you find the damaged part.
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Its usually because of model geometry probs, as stated above. I see it most often when  I convert from something -> 3ds -> cob -> pof

Usually because the faces of the model get broken into seperate UVing chunks. Dunno if that's your problem, but it's annoying as al hell.
Freelance Modeler | Amateur Artist

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
almost surely a double vert/edge... I haven't seen this message in ages btw

 

Offline Raptor

  • 210
Hmm, I've tried with all LODs and debris removed - no luck.

And PCS refuses to convert a simple object (without a light attached)

I actual took the orginal ship and merged it's UVmapping, cutting it down from four to two.

So it has to be bad geometry.:sigh:  I just hope it's not the turrets...
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
It's when faces of a model are seperated into groups, either by the UVing, or the smoothing groups. If you could weld the verts together, it may fix it.
Freelance Modeler | Amateur Artist

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Yeah but that model looks to have been created in native Truespace.  There shouldn't be a splitting issue unless you've exported it to 3ds and back.  One thing that may be a problem; all of that small greebling is probably pretty small.  Scale the model up to 1/10 final size and try converting again.  It may not fix it, but it might do the trick.

Oh, and you have to have at least one light for PCS to convert anything.

EDIT: I'm assuming this is refering to your Aeolus.  Yeah. :nervous:
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Raptor

  • 210
No, this is not about the Aeolus, this thread's about... something else;)

All My home grown stuff is made in TS, but the basis of this ship is as follows:

1)Select already working .POF
2)Use PCS to covert to .COB
3)Edit object, re-turret, etc

Now, I have got it to convert (TS 'Fix Bad Geomertry' tool did the job;) ), but, of course, the model only works in-game for a few seconds.  It loads in mission, then 6-10 seconds later, CTD:mad:

To be fair, it was only something I was messing around with.
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

  

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Quote
Originally posted by Raptor

Now, I have got it to convert (TS 'Fix Bad Geomertry' tool did the job;) ), but, of course, the model only works in-game for a few seconds.  It loads in mission, then 6-10 seconds later, CTD:mad:


That sounds more like an error in the pof-data (turrets or paths) in
that case. Would it be a model-issue, I would crash instantly, or at
least when facing the object (when you are over the texture-limit of
16 per subobject).
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.