Author Topic: Teh memory leak  (Read 4814 times)

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Offline Tolwyn

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yep, same issue was reported by one of WCS members

Quote
I got around the same specs as yours, so technically you can run it. But I have to end up cold-booting after 3 missions or so because the resources sucks up everything else on my computer afterwards.
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Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

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-WC Saga's beta tester


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Offline Cabbie

  • 27
same problem here. After 2 to 3 missions or so I ran out of memory too. Half a gig of ram here.

 

Offline Lightspeed

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When I've played a while and in a heavy mission it uses more than 1400 MB of memory. So yes, there's DEFINATELY something wrong there.

Also, it gets very weird errors after a few missions (errors parsing the various tables because it can't load briefing icons, missing textures, missing interface graphics - you get the idea). There seems to be something whacky about the loading code as well as some serious in-game leaks.
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Offline RandomTiger

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Does this happen when the -d3d_bad_tsys flag is used?

 

Offline Tepa

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testin 1207build with that flag now lets see what happens
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Offline Lightspeed

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Quote
Originally posted by RandomTiger
Does this happen when the -d3d_bad_tsys flag is used?


yes. It happens with both flags. The only difference is that with -d3d_bad_tsys it stays at a relatively high value and thus produces stable FPS, whereas without the flag memory on my vid card (only there) is constantly freed and immediately blocked again during the mission, which causes the most ugly lockups, even if the average FPS is about 0.2 better.
Modern man is the missing link between ape and human being.

 

Offline RandomTiger

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Interesting, thanks.
Do the lock ups occur because of pcx or ani's?

 

Offline Kosh

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For me whenever there is an explosion (including flak bursts) it slows down a ton (the HDD activity light is always on during these slowdowns). Even the -d3d_bad_tsys this happens. This was with Taylor's modified 3.6.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
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Offline jdjtcagle

  • 211
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With Lightspeeds newest modified explosions?
Me thinks you don't have the right ones
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Offline Trivial Psychic

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Here's an interesting one.  I noted this in Bob's environment build, but I just tested with WMcoolmon's latest and encountered the same thing, so this too may be a symptom of maxing out memory.  After I've played 3 or 4 missions, ani will stop playing.  I've had it with the loading bar, CB-ani, Ship select ani, weapon select ani, and even some of the interface anis.  I quit the game, control-alt-del and shut down explorer (Win98) (I've heard that this can clear out some memory), then restarted and everything worked fine.

Later!
The Trivial Psychic Strikes Again!

 

Offline Kosh

  • A year behind what's funny
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Quote
With Lightspeeds newest modified explosions?



Yes.


EDIT: Oh, it was with his explosions v1.0. I just played a little with v2.0 and it was better. Still uses too much memory.
« Last Edit: July 15, 2004, 12:02:24 am by 1313 »
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
Replace and press any key

 

Offline Lightspeed

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Quote
Originally posted by RandomTiger
Interesting, thanks.
Do the lock ups occur because of pcx or ani's?


neither. The lockups seem completely random. it's just mem getting freed and loaded up again without apparent reason (i.e. no ships jumping in or anything).

Suddenly my texture mem free jumps from 1-5 to around 88, just to drop back to 1-5 in a fraction of seconds - in the fraction of a lockup.

It isn't touching any pagefile or physical memory at all.
Modern man is the missing link between ape and human being.

  

Offline Tolwyn

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hmm.. somehow the problem is getting worse with 3.6 vps. I have managed to run out of memory with 1 GB of ram
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


Report Wing Commander Saga bugs with Mantis