Author Topic: Some questions on Explosions :)  (Read 2647 times)

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Offline Nighteyes

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Some questions on Explosions :)
Hi guys, I have a few questions, these topics have no mention at all in the Wiki... :( (can be great if someone can add them in  :yes:)
1. determining explosion size - is there a way to set the explosion plane size? I assume its determined by the bounding box of the model, but I would like to think its possible to adjust it manually...
2. splitplanes - the splitplane that determines where the ship starts to propagate, I know that in PCS2 you can open a model, add $split special point, and it determines where the split occurs, but how do I add more splitplanes? I know its possible to add up to 5 of them...
3. you know those small explosions that go off before a capship explodes? what determines the placement of them and the size of them? I know the time for them is determined with the ships damage, but is there a way to have a ship with low death damage have them going off for a long time?
4. Is it possible to use more then 2 explosion types? I added in alternate explosion 3, but it had some strange rendering problems...

 

Offline Nighteyes

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Re: Some questions on Explosions :)
nobody knows??  :eek2:

 

Offline General Battuta

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Re: Some questions on Explosions :)
It's only been a few hours. Relax.

I'm sure lots of people know, but nobody has replied yet.

 

Offline Snail

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Re: Some questions on Explosions :)
Or hasn't bothered to reply.


Actually, I bet someone smart is spending their entire day writing up a jolly good bloody longer-than-necessary post. :lol:

 

Offline Nuke

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Re: Some questions on Explosions :)
play around with the engine. thats the only way to learn.
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Offline Nighteyes

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Re: Some questions on Explosions :)
I am playing around with it... but as I said, if its not in the Wiki there is abselutly no way to know without understanding code...

 
Re: Some questions on Explosions :)
Actually, I bet someone smart is spending their entire day writing up a jolly good bloody longer-than-necessary post. :lol:

 ;7 Not this time, sorry :P
STRONGTEA. Why can't the x86 be sane?

 
Re: Some questions on Explosions :)
After using your explosions from another thread, i tried to implement a third large explosion in the table by myself and it did´nt work. I bet, using more than two explosions or changing their size is not a table issue. Maybe it´s defined in the .pof or it´s hard coded somewhere else.
Nevertheless, your new explosions are pretty awesome. After repacing the old ones, it looks like a whole new game to me.
Keep up your nice work. :nod:

 

Offline Zacam

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Re: Some questions on Explosions :)
Check out the Flashy Deaths script. You can tag in multiple explosions to take place with that.
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Offline Nighteyes

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Re: Some questions on Explosions :)
Psychonaut: I'm glad you're enjoying them :D just wait for Diaspora and Earth Defence and you'll see some serious stuff :D

The biggest thing I'd like to find out is how to define the size of the explosions, because right now the explosion is generated from the size of the bounding box of the ship... if its a long ship, the explosion turns out to be way to big and looks weird...
the splitplane comes in second, since if I use a few splitplanes, a capship will explode at once from all directions :D
these are not table entries...

 
Re: Some questions on Explosions :)
Well..... :D.... if you are in need of a Beta-Tester, i might come in handy  ;7

  

Offline Nighteyes

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Re: Some questions on Explosions :)
Can I bump posts? :D