Author Topic: Modelview with increased limits?  (Read 2764 times)

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Offline Zarax

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Modelview with increased limits?
Can anyone give me a link please?
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Offline Kazan

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Modelview with increased limits?
there isn't one high enough... PCS should do ya
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Offline Zarax

  • 210
Modelview with increased limits?
Can you point me to the latest version? There's at least 3 different ones searching for it...
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Offline Kazan

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Offline KARMA

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Modelview with increased limits?
check vasudan admiral's signature(or contact him). Probably it's linked somewhere else too

 

Offline Vasudan Admiral

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Modelview with increased limits?
oh - missed this thread, anyway:

1) make sure you have the latest modview (beta 05 build 28 - http://www.geocities.com/vasudanad/modv32b5.zip OR from http://www.sectorfiles.com/ti-file-dump/VasudanAdmiral/modv32b5.zip for those who don't have it already)

2) install it to wherever,

3) and then paste the exe in this zip: http://www.geocities.com/vasudanad/modviw32.zip OR from http://www.sectorfiles.com/ti-file-dump/VasudanAdmiral/modviw32.zipversion over the one in the DMTOOLS\MODVIW32 folder
it's exactly the same as the regular 05, except it has most of the limits regarding FS models i could find bumped really high. :)

and that should let you view all the HTL models out so far (though the texture size limit is still 1024x1024 - gotta fix that sometime)
« Last Edit: December 12, 2004, 07:45:29 pm by 815 »
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Offline Kazan

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Modelview with increased limits?
there is no version of modelview that can handle the most recent models
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Offline Taristin

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Modelview with increased limits?
Mine handles it just fine... well, aside from the horrible memory leak, which usually swells VM up to about 300 Mb... but aside from that, they get displayed...
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Offline Kazan

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Modelview with increased limits?
use PCS
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Offline karajorma

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Modelview with increased limits?
Give us a renderer that hasn't got a black background/allows you to choose any colour apart from black for paths and I will :D

Admittedly Modelview doesn't show paths at all but it is easier to see normals etc in modelview.
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Offline Bobboau

  • Just a MODern kinda guy
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Modelview with increased limits?
yeah, modelview is a dedicated model viewer with a half functional editor, PCS is a dedicated model editor with a half functional WYSIWYG renderer, it doesn't even have lighting and the controles aren't as good as modelview, the two programs are designed to do two diferent things and it shows.

now if I hadn't done such a sloppy job with Aurora it would be king of both worlds, it's renderer was glorius and it's editing (no converting though) was far superior to PCS (sorry kaz) unfortunately, it was the first win32 app I had ever made and the first D3D app I had ever made and there are some fairly insurmountable structural defects. too bad it had some reaaly cool features
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Offline Starman01

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Modelview with increased limits?
True, best way to model-bulding is using 3 different programms.

Modelview is excellent for editing everything like guns, turrets,
subsystems and engines (but the engines must be set up in PCS,
the values can be entered in Modelview). It's viewer is (maybe
except the sometimes wrong perspective) superior than anything
else and is absolutly needed to edit thes things.

PCS is the number of choice for converting, and especially it's
possibilities for importing pof-data. But it's viewer and it's sometimes
bad choose of colour(path's, turret-lines) makes precisive editing
very hard. Also I use it for manual path-editing. However, I have to
figure out the path-values in modelview. As said above you will need
PCS for adding thrusters itself, but rather not their values.

Aurora seem like a good started attempt to me, to bad that you
cannot support it further bob, (but I can imagine, that it is not easy
to code).

So far, the only use of Aurora I have is the auto-pathing function,
it saves you a lot of work.

Now if someone could combine these 3 programmes into one, that
would be excellent. :)
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Offline Vasudan Admiral

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Modelview with increased limits?
err, that version of modview above has opened every HTL model i've yet encountered - fenris, triton, anuket, deimos, herc and Omni's star trek ships [including the 14000 poly galaxy] as long as the texture is smaller than 2048. :)

But as Starman says - the best way to go is to use each proggy to it's best advantage.
PCS is the king of conversion/autogen, pof data importing, and most data entry.
Modview serves nicely as a general viewer, co-ordinate locater and subsystem editor, and sometimes a good platform from which to spot pof data bugs
Aurora is a bit buggy in places and doesn't like HTL models, but the auto-pathing feature is excellent, and the renderer is the best looking of the lot. I wish it could be developed further tho. :(
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
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