I just finished "Great War 2 Part 2," which you can find at the VolitionWatch Archives. If you don't mind insane numbers of capital ships/enemy fighters and bombers, inexplicable multiple Colossuses, and what I've heard called the "Battle of Endor Syndrome," it's actually pretty fun

. I appreciated how the campaign author gives you respawning wings of friendly fighters and bombers; it actually makes the AI seem useful.
This brings up a point of contention I had with the main FS2 campaign. Command had no concept of using large numbers of fighters/bombers to overcome the Shivans. Take Bearbaiting, for instance. Your task would have been much easier if 20 bombers had been committed, instead of just 4. I mean, if a killer ship is headed into allied space, wouldn't it make sense to throw everything you have at it? Heck, with that many bombers, you could have destroyed the Sathanas without worrying about the Colossus. I hold the opinion that, if Command had assigned wave after wave of bombers, they actually could have done some real damage against the Sathanas fleet. Instead, they send in one disabled Colossus. They need to fire their strategists

.
P.S. I was also depressed at the end of Homesick. I really liked those wingmen

.