Author Topic: Sub Object Probs  (Read 2309 times)

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Offline karajorma

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    • Karajorma's Freespace FAQ
Trueview gets the LODS in the correct order if you add them in the correct order. :D

I never did figure out the glue commands since I just used Trueview for everything :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline magatsu1

  • 210
PCS limits are annoying to begin with, but I think they actually keep modelers honest, so I don't mind it too much.

Back to me (:D ) Heyyy! Progress! Radar's doing it's thing, but  turret01 are still pretty hesitant to shift round. O1 and 02 are identical but 01 still isn't happy.

anyone know where specifically in the table the rotation speed of a turret is specified ?
« Last Edit: August 19, 2004, 12:47:21 pm by 1343 »
Blitzerland: Knows what he's talkin' about

 

Offline Taristin

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Code: [Select]
[i]From the FS1 tables[/i][b]
; $Subsystem: name, percent_damage, [color=red]turret_turn_360_time[/color]
; $Default PBanks: ( "weapon1" "weapon2" )
; $Default SBanks: ( "missile1" "missile2" )
; $SBank Capacity: ( 50, 100 )
[/b]
Freelance Modeler | Amateur Artist

  

Offline magatsu1

  • 210
yeah i noticed tha. so it's the second value after the system name. I've always had the default deimos (cpy 'n' pasted) in my entry and the turret dsoesn't turn cleanly, it just sort of stutters round in steps.
Blitzerland: Knows what he's talkin' about