Hey guys,
Yeah, I figured I'd get a few responses like this, it's pretty common in other communities I've been involved in.
Thus, let me answer your questions (Questions may not be the right word for them, but eh.):
1) Yes. Yes, I do. I've done campaigns (Scripts and some missions) for other games, but never as leader, and unfortunately all those died out and have been lost to time. So I'm well aware of the problems that plague big campaigns.
I've actually encountered them before in campaigns I've worked for in other games, or watched the development of. I believe I can get around them because I'm a stubborn hardcase who'll keep going until he sees this through to completion.
I hate (And I mean HATE) not finishing something that I enjoy. And I love making mods/campaigns, but I've lost one or two that I started. Not through lack of people, as I've never had more than one or two people help me, but through technical limitations. I just sludged on until I hit a barrier in the game. Bad. Very bad. Killed the whole thing.
But I'm being more careful this time. I've played FreeSpace/FreeSpace 2 the whole way through almost a half dozen times, so I think I'm pretty familiar with it. I'm making sure, in the design process, that I don't include *anything* that could be impossible in FreeSpace 2.
So, basically, yeah, I know what I'm getting in to. But, I can also finish it. It'll go faster if I've got help, but I'll keep working on it 'till it's done or I die.

2) I'm me. Yeah, I figure a low post count could show badly on somebody recruiting for a 'massive continuation'.
Well, I've been unregistered lurking these forums for a couple months, but aside from commenting on the ships, I never really had anything to contribute. Once I got this idea, I decided to register to see if I could get help, or have somewhere to turn if I got confused.
So no, there's no one here who could give you an idea of who I am/what I'm like.
As for pointing to mods I've done? Nope. Sorry. But I have yet to be involved in one that's been completed. I started one for StarShatter called Black Genesis about a year ago, and I've been working on it all since then, but SS has a few limitations that bug me. I've thought of porting the mod to FS2 or some other game, but I decided against it. So I'm still working on that a little, but until I find a way around a few limitations, it's sort of "on-hold", but I do still add new ships occaisionally, just so I can get enough of them in to release what I have, and maybe sometime in the future I'll be able to find a way to do what I want.
http://www.blackgenesis.tk if anyone's interested, BTW.
3) Ah, yes. Knew this one was going to come up.

Well, I've been complemented on my writing skills quite a few tims, so I can detail the story line and missions easily and quickly, for starters.
I can also FRED, although my SEXP stuff is a little rough, but getting better.
I can model, but the reason I asked for help there is I don't know how to texture, and for years of trying haven't been able to figure it out to an acceptable level. But if I can't find anyone who can texture, I'll just keep trying until I get something passable. It's not really that I don't know how to do it, I understand the concept, it's just that I have to switch tools for every single mod I've been involved with (URGH!) and haven't ever used one long enough to really get to know it.
I can animate, too, so I can handle the cutscenes myself if I have to. I asked for help because, while setting up the animations isn't bad, rendering them takes about 5 hours for 30 seconds-1 minute of stuff, depending on detail levels and anit-aliasing quality. Sloooow.
4) Well, I do want to keep a lot secret, as it has a couple of plot twists and such, but I'll say a little. The basic set up at the beginning is:
It's been eight years, as the trailer said, and the Shivans haven't come anywhere near GTVA space that we know of.
More rebel factions, taking after Hammer of Light and NTF ideas, have caused continual trouble, though minor, since then.
The GTVA is searching every single system incredibly thoroughly, looking for anything that may have slipped past, like the Knossos in Gamma Draconis.
Construction of GTVA Knossos-imitation is nearly 3/4 finished, hopefully it will be able to reconnect Delta Serpentis and Sol.
Terran-Vasudan relations continue to be fragile, as groups like the Shadow Avengers and the Justice Flame, pirates and rebels for either Terran or Vasudan species, fight to break the GTVA apart.
It's a simple setup, which I prefer, because it gets complicated, fast. And I'll toss a few plot hints out there too, just for the fun of it.
As the teaser said, there is another threat, waiting. But it's one no one suspects, and it may not be so new after all...
New systems will be discovered, but not because the GTVA gets the urge to go exploring...
Complete genocide should not be ruled out for our more...sadistic...pilots...
And finally:
There's something funny-looking around the Capella jump node...
Also, just to allay your fears: No Colossus. Eight years may have been enough to build it, but really, would YOU spend all your effort making one ship you knew could be destroyed, and only taking one or two enemy juggernauts with it?
So, there's my answer. As I said, I can do all of this myself. It'd just take a lot longer than if I had help, so I'm looking for anyone with skill to assisst me.
I'll be releasing updates often, with little tid bits of story, or screenshots, or something, and hopefully gather up a bit of interest in the mod.
Can't wait for you guys to see it. It'll be incredible.

-Dekzar out