I'd also like to see a "Pierce Factor" line added to the dammage section of a weapon. For example, right now we've got overall dammage, shield dammage, hull dammage, and subsystem dammage. Some weapons also have piercing qualities, like beams by default, and any conventional weapon that has the "Pierce Shields" flag. The "Pierce Factor" entry line, if not present, would have a "0" for primaries and secondaries by default, and "1" for beams by default, but adding this line allows things to be changed.
All shields then would have a "Pierce Resistance Factor", which would be at "0" by default. However, if the possibility exists that moders might want to allow a fighter to be fitted with a more powerful or effecient shield generator later in a campaign, then the a fighter's table entry would have no shields listed, but a space for tertiary devices, which are currently in the conceptual stage. Tertiary devices can include anything from additional power cells, bolt-on booster engines, fighterbeams, turrets, cloaks, and in this proposal, shields. Incorporating shields as a tertiary, would give the ability to upgrade shields throughout a campaign, and allow one to pick and chose from different models, depending on the type of mission being flown. A shield entry in the tertiary table file, would include a line for "Pierce Reistance Factor". Now, if a weapon has a pierce factor of 5, and a shielded ship its firing at, has shields with a pierce resistance factor of 5, then the shield will absorb the energy of the weapon. If the resistance factor is less than 5, then the weapon will pierce the shields of that ship and inflict its dammage to the hull.
I know, its kinda complicated, and I did kinda hijack this thread a little, which was more than I intended, but this system would open up a lot of possibilities for campaign designers.
Later!