Originally posted by Swamp_Thing
That´s strange, i made a model that has 45 materials per 12 textures, and works allright in FS. No stuttering of any kind. It used to have 65 materials per 15 textures, but it crashed FS when i tried to load the mission. Then i cut down on the textures a bit, and it worked fine...
And i don´t have any kickass system either. Just a P4 at 2.6ghz, and an FX 5600.
I believe it's (the less map recommendation) is at least partially to do with the context switches when it changes the material (i.e. when moving through & drawing the polies).
Actually, IIRC, Eternal One gave a really good explanation of this somewhere, which I've completely forgetton. Bugger.

Oh, and Omni - do you mean actual texture maps by 'materials', or the material/smoothing subgrouping mat ids used in max?
In terms of FSO, it's the former which actually matters IIRC.