Author Topic: Rehi! (and a request)  (Read 5256 times)

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Offline Trivial Psychic

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Quote
Originally posted by Hippo
I've had enough trouble with the SCP models... I looked for the high poly ships, and got every one but the deimos and the 3d jump node... If i can get m hands on it, i'll use it, but i can't find EITHER of them...

This should lead you to the Deimos.  If that link doesn't work, find the original linkage in its release thread  here.  I'd start from the end and work my way forward.  If you read through it, you'll see that Bobboau was considering including a fighterbay in another variant of his HTL Deimos, but most of us talked him out of it.

As for your model, If it were mine I'd flip the Argo down its bank axis and set it so its belly was up against the side if the Deimos.  Then, you could even move any obscured turrets onto the Argo's topside.  Also, if you need the extra space for larger vessels to fit into the openning, what's wrong with making the openning on the other end of the Argo, where the engines are?

Finally, if you're still looking for non-millitary combat vessels, Trashman release a couple that might fit the bill as additional ships.  This may be to your liking.

Later!
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Offline Hippo

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[q]As for your model, If it were mine I'd flip the Argo down its bank axis and set it so its belly was up against the side if the Deimos. Then, you could even move any obscured turrets onto the Argo's topside. Also, if you need the extra space for larger vessels to fit into the openning, what's wrong with making the openning on the other end of the Argo, where the engines are?[/q]

Another hole near the engines won't do much... Because of the shape, about a third of the engines were booleaned out when i merged them... I am getting a strange collisoon problem though, about half of the polies, i can fly through... Perhaps i its becasuse i havent welded the vertex's?
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Offline aldo_14

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Quote
Originally posted by Hippo
[q]As for your model, If it were mine I'd flip the Argo down its bank axis and set it so its belly was up against the side if the Deimos. Then, you could even move any obscured turrets onto the Argo's topside. Also, if you need the extra space for larger vessels to fit into the openning, what's wrong with making the openning on the other end of the Argo, where the engines are?[/q]

Another hole near the engines won't do much... Because of the shape, about a third of the engines were booleaned out when i merged them... I am getting a strange collisoon problem though, about half of the polies, i can fly through... Perhaps i its becasuse i havent welded the vertex's?


That'd be a good idea.

Could be a non-flat face - i.e. one with >3 vertices that thus 'curves'.  Try triangulating (can be very ugly with booleaned models, though, IIRC - so may need to weld vertexes and clean up firts)

 

Offline Mad Bomber

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Quote
Originally posted by Trivial Psychic

This should lead you to the Deimos.  If that link doesn't work, find the original linkage in its release thread  here.  I'd start from the end and work my way forward.  If you read through it, you'll see that Bobboau was considering including a fighterbay in another variant of his HTL Deimos, but most of us talked him out of it.
[/b]

Hangars are too good to talk people out of them... :(

Quote
As for your model, If it were mine I'd flip the Argo down its bank axis and set it so its belly was up against the side if the Deimos.  Then, you could even move any obscured turrets onto the Argo's topside.  Also, if you need the extra space for larger vessels to fit into the openning, what's wrong with making the openning on the other end of the Argo, where the engines are?
[/b]

That was the other way I had thought of orienting it. It'd provide the Victor with a little bit of ventral coverage in the process, too... but eh.

Quote
Finally, if you're still looking for non-millitary combat vessels, Trashman release a couple that might fit the bill as additional ships.  This may be to your liking.


I was planning to use one of them, though not in the Redstar Mercenaries' roster.
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Offline karajorma

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I thought we talked bob out of making a hangerbay on the only Deimos model he was going to make. If he was planning to make 2 then that was stupidity of the highest order.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Mad Bomber

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I guess I should go over the basic idea of the campaign, if I'm going to be mentioning Redstar and such.


The year is 2374. The GTVA, whose navy is severely depleted following the disaster at Capella, has been fighting insurrection after insurrection, to say nothing of a massive resurgence in piracy.

This is where mercenaries come in -- warriors for hire, willing to put their lives on the line for the right price. The GTVA has grudgingly let them operate over the years, but only now have they truly come into their own, with groups like the Tania Australis Tigers and Eagle Security Inc. becoming well-known and respected.

You've been with Redstar Mercenaries, Inc -- the fourth-largest merc unit -- for just over three months, hunting down pirates and scouting the Mintaka nebula. On your way back to Sirius, however, RMI is offered a contract by a man identifying himself as an ambassador for the Adhara system. It entails hunting and destroying a large pirate syndicate in and around Procyon. In need of cash, RMI accepts.

Whether this is simply another job, or a front for something much bigger, you and your fellow Redstar Mercenary Pilots feel ready for action.

You are Heroes for Hire.
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Offline magatsu1

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Quote
Originally posted by aldo_14


That'd be a good idea.

Could be a non-flat face - i.e. one with >3 vertices that thus 'curves'.  Try triangulating (can be very ugly with booleaned models, though, IIRC - so may need to weld vertexes and clean up firts)


if Hippo's using Truespace better to locate the vert and delete it. I would have thought the face just wouldn't render ingame myself though.
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Offline StratComm

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Actually AFAIK the HTL engine will fill in the tris.  It just may come out convex when you want concave, and vice versa.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Hippo

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nope using MAX... I've been welding and checking for a while now, i'll make an update on turreting status tomorrow some time... (If i forget, PM me...)
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Offline aldo_14

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Quote
Originally posted by StratComm
Actually AFAIK the HTL engine will fill in the tris.  It just may come out convex when you want concave, and vice versa.


I've always been of the view that you should never rely on an automated process. :)

 

Offline magatsu1

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me too, untill X bug starts to do my head :nervous:
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Offline StratComm

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Actually Aldo I couldn't agree more.  I'm just pointing out that the face will still render, whether its flat or not under HT&L.  Unlike the old system.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM