Originally posted by DaBrain
Well, I know, but it runs faster in-game than 15 frames/sec.
IIRC the anis use run-length-encoding, so try shoving in more
exactly identical frames to 'pad' the delay (crude, but should work).
It shouldn't make a major a size difference, because only the pixel colour changes are registered. (actually, if you look at a ship ani created with a pure black backround, it takes much less space than one with a detailed background ala the V ones)
EDIT; for the pallete problem, maybe try replacing true white with a very,very slightly greyer shade of white (colour replace on the 8-bit-pcx frames). I have no idea if this would work.

But it might.
Or might not.
