Author Topic: Cutscene sexp  (Read 1824 times)

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Just for cutscene use, a controls-off sexp would be great. ATM the best one can do is disable all ship subsystems but this makes a loud noise when one's subsystems explode. And giving control of the player's ship to the AI in conjunction with a play-dead sexp doesn't actually prevent the player from firing weapons or moving, just pointing the ship somewhere. In any case they can reactivate the HUD by pressing Shift-O.

The most concrete way to prevent the player from doing anything is by disabling the controls, perhaps except for going to the options or quit screen. Would this be do-able?

 

Offline Cetanu

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you can raise the player entry delay in team loadout - just use 5 or 10 or whatever number is necessary to get past the explosion - that way no explosion sounds should be heard when you the ship disabling event happens earlier
« Last Edit: September 16, 2004, 12:00:50 pm by 556 »
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Offline aldo_14

  • Gunnery Control
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Quote
Originally posted by Cetanu
you can raise the player entry delay in team loadout - just use 5 or 10 or whatever number is necessary to get past the explosion - that way no explosion sounds should be heard when you the ship disabling event happens earlier


Not great for 'interludes', though. :)

 
Yeah, I know you work around it through the ships editor for a starting cutscene, but an interlude is what's needed...

 

Offline Goober5000

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Hm.  I'll see what I can do.

 

Offline karajorma

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Arrrrgggggghhhhhh. In game cutscenes the bane of my life raise their ugly head again.

For the love of God make them skippable by pressing escape or something. Cutscenes are fine the first time around but if you're already playing for the 3rd or 4th time a break in the action for a cutscene just makes me want to punch the screen.
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Offline Goober5000

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That's easy:
Code: [Select]
when
--key-pressed
----
--end-mission
The FREDders just have to remember to add it to their cutscenes. :)

  

Offline karajorma

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The ones at the end or beginning of missions aren't too bad (still annoying though). It's the ones in the middle of the action that are annoying. You have to stop flying, watch the scene and then get back to the fighting. It's a completely unnatural break in the action.

I agree it's possible to make them skippable but how many FREDders will bother? Hmmm. I guess I'm going to be ranting at people for this one for a while :)
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