Now this is a real problem ! I also need to know how high the maximum for multipart-turrets is.
We had a running model before HT&L which had 34 Multipart-Turrets and worked excellent, and now you have reduced that limit ?
Sorry, I don't want to offend anyone personally here, but where is the improvement ? I mean, how many people really want to play only multiplayer, and how many campaign support this anyway ?
Everyone is building big mods here with maybe a small multiplayer-part ( a few missions maybe, we might do this too), but why should this be a reason to limit the feature-possibilities for the big stuff. I cant believe, that supporting some "shoot-em-all"-multiplayer stuff is the main-reason for the work on the Source-code. You guys have done such great work on the code in past, so please think about this issue and change it.
(Otherwise we must even skip all work on the kilrathi-dreadnaught, because it should have 50+ turrets, but to this point I would waste my time on it, which is a sad thing actually

)
And about Trashman's other points, I also hope that you can sometimes do this. escpecially the idle-position of turret-arms, it really sucks when they are at the beginning in viagra-position.
P.S. (Sorry, this may be bad grammar, but I'm sure you get the point I mean)