Author Topic: Quick graphical Question....  (Read 1213 times)

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Offline Flipside

  • əp!sd!l£
  • 212
Quick graphical Question....
In the point of view of the current engine is it :-

a) Better to have several LODS usings the same Large bitmap, since this will save Texture memory or

b) Better to use the smaller textures for Lods since it decreases render-time.

And is this likely to change if the texture system gets updated?

Ta :D

Flipside :)

 

Offline Liberator

  • Poe's Law In Action
  • 210
Quick graphical Question....
I think the single file would be better since modern video cards are so powerful.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Quick graphical Question....
Smaller textures on lower LODs, preferably one texture baked.  You don't need the crispness that a higher resolution map will provide at intermediate to long range, and it'll take less time to pass the smaller image to the renderer.  I don't even know if it'll take more texture memory, but at 256x256, it should be negligable.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Deepblue

  • Corporate Shill
  • 210
Quick graphical Question....
Memory is oh so precious for me, I would rather use one map.

 

Offline Roanoke

  • 210
Quick graphical Question....
how do I go about texture baking ? Is it an automated sequence (ie a tool in some proggy) or some funky technique ?

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Quick graphical Question....
It's a function of a few of the more powerful rendering programs; basically you apply the textures like you want them, then set up lighting, and finally render the maps out to one fitted texture.  Max calls this process rendering to texture, and I think it's called baking in lightwave.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

  

Offline Roanoke

  • 210
Quick graphical Question....
how about later versions of Truespace (ie; 6.5 ?)