Author Topic: Need Texture artist for SAAB Hammerhead high-poly model  (Read 5287 times)

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Offline NGTM-1R

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Need Texture artist for SAAB Hammerhead high-poly model
This way I can have fifty of them, as opposed to say, twelve, and a decent framerate too while running stuff besides FS2_Open in the background.
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Offline aldo_14

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Need Texture artist for SAAB Hammerhead high-poly model
Why run stuff besides fs2_open?

 

Offline Getter Robo G

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I just got ahold of Borg124 (when I went to the site that ahd his ICQ number It was down!!!! Grrrrrr!) Anyway, he said sure no problem just list him in credits.

  SOOOOOO that means if DG can get motivated again and finish the damn motheship the demo would be ready for fredding, he he...

Of course that was back with retail limits... I see you guys are already bumping up for FSopen...

Anyway you COULD use these as PLACEHOLDERS so at least the missions look close to what the fianl result will be. (why use a shivan when you can use a chig?)

here are the pics of the Chig models (yes they DID have some geometry erros but DG and Galemp fixed them) Plus Krackers and Galemp did a few textures for us and well here was the result:

Chig Fighter (blue, cause we like Blue...)



Chig Fighter (Red, my favorite !!!)



Chiggy Von Richtoifen (was still a WIP texture wise but, so what)



And the best of all! The Chig Bomber (this one is fricken hard to hit  cause of it's thin profile!!!) :mad: ALso it was the FIRST ship conveted (incidently by me!)


I hoped you enjoyed the pics!

[Edit] sorry! I didn't realise they were slightly too big. (my bad).
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Robotech II - Continuing...
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Need Texture artist for SAAB Hammerhead high-poly model
:wtf:
No Freespace 3 ?!? Oh, bugger...

 

Offline Bobboau

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Need Texture artist for SAAB Hammerhead high-poly model
eh, are those suposed to look like something?...
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Offline karajorma

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Need Texture artist for SAAB Hammerhead high-poly model
Yep. Pretty much exactly what he posted.

S:AAB had great models for all the terran craft but when it came to the chigs it looks like 30 minutes before they were about to start rendering the CGI someone realised that no one had made the enemy craft and got the tea lady to do them.
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Offline Eviscerator

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Need Texture artist for SAAB Hammerhead high-poly model
Surely we can do better.....

Well, the guy I was hoping to have do this does not have time to do so, though he REALLY wanted to. I do, however, have another person in mind. Shooting an email off to him. Will keep you posted.

I am surprised noone else has jumped on this though.
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Offline karajorma

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Need Texture artist for SAAB Hammerhead high-poly model
I agree. To be honest I think the best thing a S:AAB mod could do is include those ships for accuracy but go and make a whole new set of ships based on what we saw of chig design. Trouble is finding someone with the talent and the time to do that.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Getter Robo G

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Before all the "hoo ha", this was planned for FS2 Retail limits. It's sad that DG was distracted by those "people" as the mod would have been done by now and instead of starting it from scratch you guys woudl have been like, "let's give SAAB an upgrade". I still had a section on my hard drvie when I was doing voice rips for the mod. (I never deleted it in the hopes that we would return to it, but I did stop making them).
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Need Texture artist for SAAB Hammerhead high-poly model
should be GTV rather than just GT or GV. scratch that. a model like that should have same skin as the colossus
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Offline Getter Robo G

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Please translate that into over 30 speech, I didn't quite understand your meaning sonny... (where's my cane - no no, the STICK not the SHIP!)

:D
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

  

Offline Eviscerator

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  • Who? What? Noway!
Need Texture artist for SAAB Hammerhead high-poly model
I think he posted on the wrong thread by accident.

I agree that we should be as canon as possible, but I still feel that we can take the canon designs and use them as a base to do better.

Omni, good news! Check your PM box.
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