Check the other topic (internal) pls. "Unguardian" is not necessary (because you can still self-destruct guardian ships), but as long as there seems to be problem with skipped event-operators, I will not risk embedding the "Self-destruct" into an message-event. It could create the possibility of an indestructable fighter, and the player would need to restart the mission (which I would call a major bug then), and this even happend before.
Don't take this too serious (I said, I was kidding

), I can live without the "death-message" thing (since it would be hard to code). It works perfect the way I'm doing it now, my only problem with this is the SEXP-Limit, which will be a little less problematic with the guardian-flag and the (hopefully) bumped-up message.tbl.
I have to try, if I can do it alone with that, or if I would need another Limit-Raise for SEXP-Operators (from 3500 to 4000 max), but that's another story.
