Author Topic: Flyable Cruiser  (Read 3730 times)

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I try this "Flyable Deimos" Mod from the HLP Page..  i don't like the flying of this Ships. There are to slow and you don't could many things. The most time you fly straigh or you are only on one Position.

It's for sleeping hours.. and the Missions are boring....


I prefer a Fighter or a Bomber....
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My english isn't very well, so sorry for a few mistakes.

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Offline SKYNET-011

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Why not make a big bomber with a lot of turrets and call it a cruiser? :D
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Offline Eviscerator

  • 27
  • Who? What? Noway!
It sounds like this is what he is doing. Using the "Bomber" flag in the table to do this, which is why the enemy ships main guns would not fire on you since they are flagged "Big ship"

If this is the case, then this is nothing at all new. I tried this after FS:Great War released and LOOONG before FS2 was even a twinkle in our eyes. It worked the exact same way. After I had Dark playtest for me, we both decided it was crap and I dumped the project.

Maybe this guy found my old notes on the subject on an archive of Planet Freespace? LOL. Could be.
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Offline WeatherOp

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    • http://www.geocities.com/weather_op/pageone.html?1113100476773
No, really I found this myself about a year or so ago. It isn't hard to find out how to fire the weapons, but what was hard was finding out how to not make it crash. And belive me this cruiser is not that slow, it handles like a brick. I have found a way to get cap-ship weapons to fire at it, but it causes a little error, but no other problems. I just don't use it.

Here is a screenshot.



Here is one of the turrets showing up.



I used the Aeolus model, just made a little smaller, But am working on my own model.
« Last Edit: December 01, 2004, 11:07:25 pm by 2303 »
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Offline Bishop

  • 24
I have made a cruiser pilotable, making it a slow flying fighter. The beam weapon is a primary, while the turrets are AI controlled as with a Medusa or Ursa.

THE BIG PROBLEM: The hud view makes it look like as if you are 600m away from a ship, as it would seem with a fighter, but you are already coliding, making a ship look to be at long range, yet it is close, which is annoying often.

 

Offline Knight Templar

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  • I'm a magic man, I've got magic hands.
Change the viewpoint on the model then.
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Offline WeatherOp

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  • I forged the ban hammer. What about that?
    • http://www.geocities.com/weather_op/pageone.html?1113100476773
Yeah, another stupid thing it does, you have to change the view like he said above, But I think the only the you can change is moving the view forward and backward, otherwise it will mess up.
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Offline Anaz

  • 210
I thought that the viewpoint set the view sometimes, but also did other bizzare stuff. I thought I remember it having something to do with shields.
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