Author Topic: hello from a newbie  (Read 3886 times)

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Offline speedyR

  • 24
    • http://www.wz2100.de
thanx

@redmenace, 1st post: thanx, but that's not my problem (it's not important for me WHAT'S EXACTLY in which vp file (i

got that info from the doc page already, but thank you anyway), i only want to HAVE the NEWEST versions WITHOUT

conflicts

so as i think mv_zpack_a.vp do include all the latest vp files except mv_kpack.vp and mv_loplanets.vp (does that give

you errors when using together with the hieffects.vp file ???) so do i really have all that stuff when i have the

latest mv_zpack_a.vp ?

thanx


@2nd post:
1) i thought i have downloaded the ENGLISH_ONLY patch (and i'm from germany) so perhaps version conflicts won't let the

update installer install... so i tried different dl-locations... ;-)

2)don't worry about that, i have already all the programs to convert the movies to avi and i have already downloaded

all the "low quality" avis for fs2 & fs1 but thanx anyway

3) yes. ;-)

4) included are : mv_core_a.vp, mv_effects.vp, mv_hieffects.vp, mv_hiplanets.vp, mv_models.vp, mv_speffects.vp,

mv_textures.vp (and mv_loplanets.vp but i didn't checked that in the installer)

Q3) Are all those files (http://scp.indiegames.us/download.php?list.5) NOT included in the above vp's ? (again the

question, how does freespace react when same files are multiple stored (in different folders, format (vp/pcx/tga)) ?

thanx again!

 

Offline redmenace

  • 211
Q3) Are all those files (http://scp.indiegames.us/download.php?list.5) NOT included in the above vp's ? (again the

question, how does freespace react when same files are multiple stored (in different folders, format (vp/pcx/tga))


There is a certain heirarchy
pcx/tga then VPs.
The vps are archives that store file directory structure. When fs2 sees these archives it automatically sees it as a directory structure from the perspective of the root directory. File in the actual directories have a higher precedent than those of the VPs. As for those files you saw of lightspeeds, some of those are the same. But I can assemble a recommended collection of vps to use later today. Also you might want to look into the -mod option
« Last Edit: December 06, 2004, 09:04:55 am by 887 »
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
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Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Quote
Originally posted by speedyR
mv_kpack.vp and mv_loplanets.vp (does that give you errors when using together with the hieffects.vp file ???) so do i really have all that stuff when i have the latest mv_zpack_a.vp ?


The ZPacks are supposed to contain all the contents of the official Media VP files. That means that as long as you want the hir-res planets you don't need any other media vp files. If you do install mv_loplanets.vp the low res planets will be used and the high res ones will be ignored.

If you install mv_loplanets.vp & mv_hiplanets.vp the high res effects will be used. This is because vp's are examined in alphabetical order.

The mv_kpack is not an official media VP as far as I know. Instead it's a collection of effects that were compiled later. None of the effects in it will be in any other media VPs.

I've heard a report of it causing campaigns other than the main one to break but for the life of me I can't figure out how that could be possible. If you want to try it out feel free to do so though. The report said that it caused FS2 to crash as soon as you tried to start a mission so if it doesn't do that you'll be fine.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline redmenace

  • 211
Thanks karajorma.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline redmenace

  • 211
speedyR, this option will work well with lightspeeds graphics and using the VPs in conjunction; although I am not sure if there will be issues with the new pilot code though. Most of all experiment.
http://dynamic4.gamespy.com/~freespace/fsdoc/index.php?pagename=Installing%20Mods%20Under%20FS2_Open
Since you are a newbie, do you have any ideas how we can improve the wiki or the SCP website. Be brutal please.
« Last Edit: December 06, 2004, 11:30:40 am by 887 »
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

  

Offline speedyR

  • 24
    • http://www.wz2100.de
hi and thanx @all...

okay, what i missed is a SHORT streamlined install version/description for people to make a ONE-CLICK-ONE-START-FULL-JOY combination.

FOR ME (and my lan-friends) i will make the following installers:

fs2_main_install.exe: installs freespace2 as the "original" game (+the special exe ;-))

fs2_addon1.0_install.exe: installs ALL THE NECCESSARY files (this mv_zpack_a.vp, the newest fs_open**.exes and additional vps (when i know what works)), the launcher PRE-CONFIGURED!!!!! (the config is binary :-( hey, not nice!!!! ;-)), FS1-AddOn (fs1-port), full movie-support (PROBLEM FOUND: -showvid is not recognized by the launcher, but the program will probably show the avis when they are stored in the main directory - haven't tested that in the campaign, no time yet, but the INTRO movie SOUND WILL be played but NOT the movie itself!!!!), and perhaps some other goodies....

so if i want to play with some friends i say to them, hey look, there is one file fs2_main.exe about 1,5 GB in size (don't know ;-)) and one file fs2_addon1.0.exe, get them from my directory, install, hit the new icon on your desktop and then hit PLAY (or run ??)

and THAT should be the only i have to say to my friends...
now i would have to give them complete doc files to study and the lan would be over before anything would run....

i will keep you informed on my success on this "project" and will post my way to it as a "newbie" ;-)

cya

oh and... "experiment"... ;-).... i WANT TO PLAY !!!!!!
:D
my experiments will start ON TOP of that, i'm planning to make a mission generator for it - :drevil: - yes, i know, i should FIRST get it run, SECOND get any infos from here (there is one to be made "random mission generator" - but that's a different aproach to my idea)
but that's only a dream up to know, as yesterday they released the warzone2100 source code, and as i am one of the first modders for that game and still participating... you know what that means...
and time is very limited...
« Last Edit: December 07, 2004, 02:38:37 pm by 2302 »