First of all, getting the formalities out of the way...the system in question is running W2K, using a Radeon 9200 Pro and the latest-as-of-last-week Catalyst; the version of Freespace 2 is 1.20, and that of FS2O, 3.6. The VPs are fresh from Warpcore yesterday.
'core', 'hieffects', 'models', and 'kpack' behave as expected.
'textures' works fine under D3D, but results in everything recieving the white no-such-texture in OGL; this is probably attributable to a driver flaw.
'effects' has a similar problem, working fine in D3D but causing missile trails to vanish in OGL.
'aseffects' is the weird part, though. If I use it, it shows the following symptoms:
- no missile weapons are present in the loadout screen.
- attempting to select a missile hardpoint (they appear empty) causes the game to exit without warning and without explanation.
- in flight, missiles (despite what the loadout screen says, you start with the default missile load) behave as extremely-high-velocity projectiles that inflict massive damage (enough to instantly destroy a shielded fighter or severely damage a corvette or transport), unguided, with no trails and a reload time of about 30 seconds between shots.
I have no idea what could cause this other than weapons.tbl insanity, but I unpacked it from the VP and took a look and it seems to be fine.
The same things happen, by the way, if I use the zpack rather than the seperate VPs.