Author Topic: Feature Idea: Multi-Map missions?  (Read 1446 times)

0 Members and 1 Guest are viewing this topic.

Offline T-Man

  • 210
  • I came... I saw... I had a cuppa!
Feature Idea: Multi-Map missions?
Shoot me if this is already been considered (i tihnk i was mentioned in the past) but could FS2 support a multi-map system like on Starlancer, where you can jump to and from different areas.

So, thoughts?
Also goes by 'Murasaki-Tatsu' outside of Hard-Light

UEF fanboy. Rabid Imagination.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Feature Idea: Multi-Map missions?
nope, can't be done
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Feature Idea: Multi-Map missions?
Maybe, if you mean something like a Red-alert without a briefing. It'd take a lot of work on the FREDder's side though.
-C

 

Offline FireCrack

  • 210
  • meh...
Feature Idea: Multi-Map missions?
the best we can hope for is a sexp to actualy enter subspace (warp then turn on subspace background) while simulotaneously warping out all non warping ships.

That wouold be quite neat

(oh and then you warp in a different set at your destination)
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Feature Idea: Multi-Map missions?
The campaign designer would have to script it that way.  It would require a few missions strung together via red-alert and removing certain briefings and debriefings.
The Trivial Psychic Strikes Again!

 

Offline Lynx

  • 211
Feature Idea: Multi-Map missions?
Ask Kazan about the autopilot feature, that's exactly what you're looking for. The only thing is it can't generate a subspace like jump graphical thingy since it's not intended as a FreeSpace feature, but rather handles the transition between each mission area through time compression. But there's no lead time between each area like with red alert missions since it all takes place in the same mission.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Feature Idea: Multi-Map missions?
Using FRED_Open this wouldn't really be hard at all: the flags necessary can all be found under Misc. editor. No Briefing, No Debriefing, and Red Alert mission.

I'm not sure how it would look ingame, though.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

  

Offline Kie99

  • 211
Feature Idea: Multi-Map missions?
This was done in Sync IIRC, when you're in the Debris field with Alpha 2
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"