Author Topic: Is there something that makes the Prometheus-R useful?  (Read 4495 times)

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Offline Cabbie

  • 27
Is there something that makes the Prometheus-R useful?
Maxim works better in taking down those cruisers in the last few missions, though :).

Just point to the nearest Cain, stay out its AA weapons range,  put all your power reserves to Weapons and watch it go down in flames in a minute or so.

Fun :)

 
Is there something that makes the Prometheus-R useful?
Difficulty absolutely effects power consumption.  Has since FS1.  Load up quad banshees on a herc, set it to very easy, you can fire all day.  Set it to hard...well, firing all day isn't gonna happen.


I'm actually inclined to loading up an areas with quad maxims and dual kaysers in the last mission.  Just seems most quad guns end up missing 2/4 shots when firing on fighters anyway, so I just use the duals, and save the quad guns for ripping into easy to hit cruisers with the maxim.

Eh...do the hornets/tornados work well for other people?  Tornados don't seem to fare too badly, though not great, but hornets miss entirely too much to be useful, imho.  Not when harpoons are available.

Actually, most FS1 weapons had that issue.  Ended up being practically dumbfire dependent except when bombs are required, and even then I was cursing them for not having a dumbfire heavy rocket ala tie fighter.

 

Offline Cabbie

  • 27
Is there something that makes the Prometheus-R useful?
Quote
Originally posted by phatosealpha

Eh...do the hornets/tornados work well for other people?  Tornados don't seem to fare too badly, though not great, but hornets miss entirely too much to be useful, imho.  Not when harpoons are available.

 [/B]



For me since you can carry an more Hornets then Tornados(and basically the same damage ), I usually pick hornets if I plan to take down lots of slow moving targets like cruisers or stationary sentries.

Of course like the Prom Rs, I think Hornets are not used a lot. I personally would rather pick Harpoons for zippy targets like fighters, tornados for heavy fighters and bombers and big missles like trebs or bombs for cruisers or capships.
« Last Edit: January 06, 2005, 11:56:03 pm by 1826 »

 

Offline Grimloq

  • 29
  • Backslash enthusiast
Is there something that makes the Prometheus-R useful?
--perseus--

primaries:
kayser
prom-S

secondaries:
hornet/tornado (whatever i can get)
harpoon

~~~
on medium difficulty, this works like a charm. unless i feel like racking up kills, i like to chase after fighters, damage them until my weapon energy runs out (sometimes i kill em, im not complaining :) ), and then either follow up with a final missile (close range) or let my wingmen get  it later.


as for the prom-R, the only point seems to be decent early-game hull damage (ie cruisers)
A alphabetically be in organised sentences should words.

 
Is there something that makes the Prometheus-R useful?
Even on hulls, you're better off with the subach.  The much higher rate of fire ends up causing more damage.

 

Offline Carl

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Is there something that makes the Prometheus-R useful?
in the main FS2 campaign, when they gave you the prom-R, i just kept on using subachs.
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Offline Kosh

  • A year behind what's funny
  • 210
Is there something that makes the Prometheus-R useful?
Quote
Originally posted by Carl
in the main FS2 campaign, when they gave you the prom-R, i just kept on using subachs.



Same here.
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Offline Bobboau

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Is there something that makes the Prometheus-R useful?
wow I just checked the numbers and it was a lot worse than I though, the subach's damage rate values are 67.5:52.5, the prom-r, 44:32
(A:S)

and hell the energy use for a prom is 1.33_, subach is only 1

at least they have the same weapon range (900 meters)
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Offline Cabbie

  • 27
Is there something that makes the Prometheus-R useful?
Quote
Originally posted by Bobboau
wow I just checked the numbers and it was a lot worse than I though, the subach's damage rate values are 67.5:52.5, the prom-r, 44:32
(A:S)

and hell the energy use for a prom is 1.33_, subach is only 1

at least they have the same weapon range (900 meters)


So the pretty much sums it - Prom Rs are useless :p .

 

Offline Kie99

  • 211
Is there something that makes the Prometheus-R useful?
Quote
Originally posted by Black Wolf


I'm 96% sure that that is, in fact, Kietotheworld, making a joke about Cobra2.


Actually its not...

But I could be lying... ;7
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"Like I said, no hard feelings"

 

Offline Goober5000

  • HLP Loremaster
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Is there something that makes the Prometheus-R useful?
Quote
Originally posted by phatosealpha
Eh...do the hornets/tornados work well for other people?  Tornados don't seem to fare too badly, though not great, but hornets miss entirely too much to be useful, imho.  Not when harpoons are available.
Some of the SCP releases screwed up the missile tracking, making the Hornets almost useless.  Retail is much better.  I think this has been fixed in the most recent builds, but I haven't tested them yet.

I prefer tornadoes in the last few missions because they track better than Hornets.  In a pinch, they work well against both fighters and bombers.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
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Is there something that makes the Prometheus-R useful?
The Hornet requires a little rudimentary knowledge of how it works to make it function well.

The Tornado flies a lead-intercept course, but the Hornet flies lag-pursuit until directly behind the target, then goes for it. Hornets function quite well when fired from an area within a 45 degree or so cone from the target's 6 o'clock.

The Tornado, on the other hand, is FS2's "wish me dead" missile. A double volley of Tornados will kill almost any fighter and take a big chunk out of most bombers. The only reason I use Harpoons more often is that I can pack so many more missile volleys on. And that the Harpoon can serve in a subsystem-destruction role in a pinch.
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Offline Cabbie

  • 27
Is there something that makes the Prometheus-R useful?
Quote
Originally posted by ngtm1r
The Hornet requires a little rudimentary knowledge of how it works to make it function well.



I agree. I have good friend who prefers Hornets just because he was a die hard FS1 player and loves the skill involve in getting those things to hit properly. Its amazing how he manages to nail  everything except the fastest fighters like Manticors and dragons with it :)

ngtm1r:

Soyakaze, eh? Say "hello" to Harumi for me please ;)

 

Offline Flaser

  • 210
  • man/fish warsie
Is there something that makes the Prometheus-R useful?
Isn't that spelled Soyokaze?
I wish I knew what the Soyo means though, since I know kaze means wind.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Is there something that makes the Prometheus-R useful?
Quote
Originally posted by Cabbie

ngtm1r:

Soyakaze, eh? Say "hello" to Harumi for me please ;)


I will if I see her, doubtful though...since  the aerospace group is only half the size it should be, but is trying to do the work of a full-strength one...

Quote
Isn't that spelled Soyokaze?


The Soyakaze was from Silent Threat, the destroyer you were stationed on following the destruction of the Krios.
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Offline Cabbie

  • 27
Is there something that makes the Prometheus-R useful?
Oops, I misunderstood the references. :)

Soyakaze was also a destroyer in an 1990ish anime called Irresponsible Captain Tylor. And your right, Flasher it's spelled Soyokaze, my bad. It means "Gentle Breeze/wind"
« Last Edit: January 08, 2005, 08:34:00 pm by 1826 »

  

Offline Flaser

  • 210
  • man/fish warsie
Is there something that makes the Prometheus-R useful?
Quote
Originally posted by Cabbie
Oops, I misunderstood the references. :)

Soyakaze was also a destroyer in an 1990ish anime called Irresponsible Captain Tylor. And your right, Flasher it's spelled Soyokaze, my bad. It means "Gentle Breeze/wind"


Uhm...it's actually F - L - A - S - E - R.
I'm not some perv, but a mad Laser derivative.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan