Author Topic: Probably A Dumb Question, But...  (Read 2132 times)

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Offline NGTM-1R

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Probably A Dumb Question, But...
...why are the units for the send-message-list sexp time and the units for everything else's times different?

Every other sexp, so far as I can tell, has its times in seconds. The send-message-list sexp, though, has its times in "ms", which either means its times are in milliseconds, or in Microsoft. :shaking:

While the second would explain why when I do the second-to-millisecond conversions out on my calculator and input those numbers it still doesn't reliably wait ten seconds between messages like I want it to, I find it a little unlikely.
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Offline FireCrack

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actualy, mabye not.
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3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
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Offline Carl

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Probably A Dumb Question, But...
you have to wait 10,000 microsofts before the next message.
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Offline WMCoolmon

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Probably A Dumb Question, But...
Quote
wait its stuck at updating
1 second left
read to play in approx. 1 second
it's a microsoft second
-C

 

Offline karajorma

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Re: Probably A Dumb Question, But...
Quote
Originally posted by ngtm1r
While the second would explain why when I do the second-to-millisecond conversions out on my calculator and input those numbers it still doesn't reliably wait ten seconds between messages like I want it to, I find it a little unlikely.


:wtf: You do second to millisecond calculations on a calculator? Why don't you just stick three zeros on the end of the number of seconds like everyone else does? ;)

As for why the send message list SEXP uses milliseconds rather than seconds your guess is as good as mine :)
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Offline NGTM-1R

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Re: Re: Probably A Dumb Question, But...
Quote
Originally posted by karajorma


:wtf: You do second to millisecond calculations on a calculator? Why don't you just stick three zeros on the end of the number of seconds like everyone else does? ;)


I used to. But it kept playing the message either eight or six seconds after the last, not ten...granted the calculator gives the same answers, and I have the same problem, but it makes me feel better.
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Offline TrashMan

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Probably A Dumb Question, But...
You DO actually realise that the message-list works a bit different that a single message, do you?

if Has_time_elapsed
- 2
Send-message-list:
- Alpha 2
- Normal
- check your six.
- 1000 *
- Alpha 3
- Normal
- Dammit, I'm gonna kill that wuss!
- 2000 **

-------------
* the Check your six messsage will be despyed 1 second AFTER the original event is true. This means that the message list will start 3 seconds after mission start.

** Alpha 3 will start his message 2 secs after Alpha 2 starts his.

This system can be confusing sometimes, espacialyl in larger lists.
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Offline NGTM-1R

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Probably A Dumb Question, But...
I can read the description of the sexp in the events scripting, Trashman. In-mission, however, the send-message-list times are not quite what they're supposed to be. It might be some slight randomizer built into the code somewhere, I dunno.
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Offline Steel

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Probably A Dumb Question, But...
so for my own understanding, the delays are from the start time of the message list and not a delay between messages, right???  thx.
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Offline Goober5000

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Probably A Dumb Question, But...
No.  The milliseconds are the time between messages.  Or you can think of it as the delay from when the preceding message is transmitted.
Quote
Originally posted by ngtm1r
I used to. But it kept playing the message either eight or six seconds after the last, not ten...granted the calculator gives the same answers, and I have the same problem, but it makes me feel better.
Be careful... the time is from the start of the previous message, not the end. ;)

  

Offline Starman01

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Probably A Dumb Question, But...
Quote
Originally posted by Goober5000
Be careful... the time is from the start of the previous message, not the end. ;)


Now that explains everything :wtf:  (now I have it more easier overworking my missions, thanks for that insight :D )
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