Author Topic: Request: Fog, or a slighly modified nebula  (Read 2149 times)

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Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Request: Fog, or a slighly modified nebula
We need some kind of fog for our ground missions.
(To simulate clouds and to hide LOD changes.)

We have some poofs and use the nebula to simluate this ATM.

But using a nebula for this has a bid disadvantage:

Ships just disapaer at a certain distance. So does our landscape, which is build of several parts.

Is it possible to add this kind of fog-nebula as option to FRED?

Real fog might be even better. But I  won't push it to far. ;)
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Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Request: Fog, or a slighly modified nebula
Good one, I second that, (I am building on a ground mission too)  :)
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Solatar

  • 211
Request: Fog, or a slighly modified nebula
I think less dense nebulae would be beneficial (perhaps a slider or integer control over the density) but I have no idea how one would code such a thing, or if it would be possible with the current engine.

 

Offline Lynx

  • 211
Request: Fog, or a slighly modified nebula
You mean a nebula without those cloud thingies, more like a homogenous soup without particular details? I'm all for that and a density slider would be nice too, since especially for atmospheric missions you would want a higer visibility distance than there is now.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
Request: Fog, or a slighly modified nebula
make all the poof.pcx files black, then play the game. you'll see that even without the cloud thingies it has a fog type thing.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Request: Fog, or a slighly modified nebula
BTW, the current nebula, _does_ have 'real' fog.
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Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
Request: Fog, or a slighly modified nebula
this is from when i found out about the 2d_poof/openGL issue, but, ignore the square poof, and the rather quirky looking diemos lit up like it is, and you get an idea of it...

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Offline Ransom

  • M. Night Russel
  • 210
  • It will not wait.
    • Rate of Injury
Request: Fog, or a slighly modified nebula
Yes, but ships still disappear if they're too far away...

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
Request: Fog, or a slighly modified nebula
Quote
Originally posted by Ransom Arceihn
Yes, but ships still disappear if they're too far away...


well, yeah, but, fog is like that.


think london's infamous "pea soup"
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Ransom

  • M. Night Russel
  • 210
  • It will not wait.
    • Rate of Injury
Request: Fog, or a slighly modified nebula
Quote
Originally posted by Turnsky


well, yeah, but, fog is like that.


think london's infamous "pea soup"

That's not what I mean. The models, they literally disappear. Which means really large models simply won't appear at all.

 

Offline Flipside

  • əp!sd!l£
  • 212
Request: Fog, or a slighly modified nebula
I've requested this for TI as well, what would be best is for the 'Fog Colour', 'Max Fade Amount', 'Fade Start Distance' and 'Max Fade Distance' to be defined per mission in Fred, that way, you can have thinner fogging for landscapes etc, and real pea soupers in Nebula (I personally find the poofs a pain sometimes). Also, Fofading seems a bit odd, I'm not sure, but it seems to add the Fog colour to the hull colour, rather than blend it, which is what leaves those big white silhouettes sometimes?
« Last Edit: January 10, 2005, 08:21:44 pm by 394 »

  

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Request: Fog, or a slighly modified nebula
Yeah, that's exactly what we need.

And for some missions even poofs will look pretty cool.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------