Author Topic: Ship limits  (Read 2159 times)

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Offline karajorma

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Quote
Originally posted by Grimloq
is that even possible?


I assume he means he'll edit his single player missions to make multiplayer missions but it is actually possible to have a mission which is both single and multplayer at the same time.

Simply open the mission in notepad and edit the +Game Type Flags:  section from 1 to 11.

I have no idea what happens if you start using SEXPs that expect multiplayer in a singleplayer game though.
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Offline Trivial Psychic

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Quote
Originally posted by WMCoolmon
The issue with the limits is the packet size in multiplayer, from what I understand. Think of it like mail. You can only fit so much inside an envelope before you have to get a bigger one; FS2_Open either needs to divide the ship limits-dependant data in between envelopes or use a bigger one.

Doing that has been talked about but it's yet to be done; the only person with significant experience with the netcode is Kazan, who's disappeared for the time being.

This couldn't be overcome by a -load_only_used_ships flag could it?  We have a semi-functional one for weapons after all.
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It doesn't load anything but the used models in a mission anyway, I think.  That's why you can't just run FS2 once to get all of the IBX files made in one pass, IIRC.
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