Author Topic: so I took Raa's advice...  (Read 1781 times)

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Offline Singh

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so I took Raa's advice...
and I went about getting better textures and finding stuff to use. I managed to retexture something and started re-working on her to give a sense of scale

Oh, and if you dont know who 'she' is, lookie here :D http://www.hard-light.net/forums/index.php/topic,32234.0.html



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Offline redsniper

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so I took Raa's advice...
whoa... the texture is better but you've got some nasty stripes in the second pic. Can you edit the UV mapping in that program of yours?
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Offline Singh

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so I took Raa's advice...
sadly, no. I can only edit a few details, but UV Mapping aint one of em....not that it'd matter, as I dont know how to edit it anyway :P
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Grug

  • 211
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so I took Raa's advice...
Nice! :D

There should be a way to rescale the UV mapping at least, that's a fairly basic function.

Try looking for a way to scale the tiles over those angle bits where it looks 'streched'.

But yeah, nice one mate. :)

 

Offline Singh

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so I took Raa's advice...
That's the thing, I can rescale the thing (the one your looking at IS rescaled) but i can only do it for the entire part, as opposed to pieces of it...

Anyways, more stuff, somewhat to scale. The base of each turret is approx 20-30 meters in size, so it should give some idea..



"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Carl

  • Render artist
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    • http://www.3dap.com/hlp/
so I took Raa's advice...
Quote
Originally posted by Singh
The base of each turret is approx 20-30 meters in size, so it should give some idea..


so then the hangars can fit cruisers in them?
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Offline Singh

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so I took Raa's advice...
it IS supposed to be a logistics base you know; and some of the support craft im planning are fairly large :P

and if you mean by FS2 conventions, then yes, i'd guess that it would be able to fit some in there.
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline DaBrain

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so I took Raa's advice...
Hmm that would be an nice idea. A gigant super-battleship that launches cruisers instead of fighters. :shaking:

I doubt the engine will support this... but it would be cool.

Ah.. wrong topic.
Nice model, looks really really huge. But you still need better textures IMO. Some of them are too low res.
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Offline Singh

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so I took Raa's advice...
actually, getting it into game shouldn't be much of an issue. Unlike the previous version, i cut everything here - despite having the same number of turrets, its at ~168k compared to the previou one's 500k polies....

As for textures....well, im truly desperate now. Seriously, i cant find anything better - im scavenging half of em from the FS2 low res ones as it is :(
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Grug

  • 211
  • From the ashes...
so I took Raa's advice...
I'd be willing to bet that you could cut the poly count below half of what is quoted via optimization in a stronger 3d app.

You really should spend the time to work out a more versatile 3d editing proggy Singh. You really have the potential to do great works of art. :)

 

Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
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so I took Raa's advice...
not unless it has some sort of parts library that I can put together like in DoGA, and not with the crappy 'overload user with a thousand buttons' interface either.

Still, I am not a 'true' modeller at all. Creating in DoGA is totally different from modelling in a sense, since modelling is the direct manipulation of polygones, triangles and what-not to create a shape and image. This is only manipulation of large pieces, cobbling together to make a somewhat crude whole, which is why learning TS or something else would be somewhat impossible.
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline NGTM-1R

  • I reject your reality and substitute my own
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  • Syndral Active. 0410.
so I took Raa's advice...
Quote
Originally posted by DaBrain
Hmm that would be an nice idea. A gigant super-battleship that launches cruisers instead of fighters. :shaking:

I doubt the engine will support this... but it would be cool.

Ah.. wrong topic.
Nice model, looks really really huge. But you still need better textures IMO. Some of them are too low res.


*Glances at DaBrain's Inferno avatar* Didn't you folk used to have something that could deploy corvettes from its fighterbay?
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Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
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so I took Raa's advice...
Quote
Originally posted by DaBrain
Hmm that would be an nice idea. A gigant super-battleship that launches cruisers instead of fighters. :shaking:
 


On that note, i tried squeezing in the scimitar to see if it could fit or not. Well, the results were somewhat messy :p





And for no apperant reason, my current workspace o_O

"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline DaBrain

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    • Shadows of Lylat board
so I took Raa's advice...
Quote
Originally posted by ngtm1r


*Glances at DaBrain's Inferno avatar* Didn't you folk used to have something that could deploy corvettes from its fighterbay?


Is this about some *classified* content?

I'm not really sure what might apply to that...
Hmmm... :wtf:

@Singh Looks like your model it to... small... :drevil:  :lol:
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

  

Offline Kosh

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so I took Raa's advice...
That's a really nice looking one of those......
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