It´s just a doubt i have. When you guys make levels (like a Quake level or HL2 level), how do you set it up? Do you build all the geometry and then flip all normals? Or do you make a giant cube on wich you carve out the inside?
Suppose i wanted to make a hallway with a few doors and other rooms, what´s the procedure? If i flip all normals, it works fairly well, but the lighting get´s FUBARed.
In Unreal Tournament´s UnrealEd, you start out in a negative field, of wich you carve out the interior and move the camera from the inside. But with TS or 3DS Max, the camera is on the outside, and all operations are made from the outside. So how is it done?
I want to build a little something.
