Author Topic: Interesting problem with subsystems....  (Read 1754 times)

0 Members and 1 Guest are viewing this topic.

Offline Flipside

  • əp!sd!l£
  • 212
Interesting problem with subsystems....
Ok, so I have two subsystems connected together by a pipe, so I have to make the pipe's parent either subsystem A or B. If that subsystem goes, then so will the pipe iirc?

Is there any way of making the pipe a 'child' object of both subsystems?

Thanks :)

 

Offline Flipside

  • əp!sd!l£
  • 212
Interesting problem with subsystems....
I'll take that as a 'No'...

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Interesting problem with subsystems....
Unfortunately as far as I know the heirarchy's usefulness ends once you get through conversion.  As far as I know, you're not going to get what you're wanting to work at all.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline FireCrack

  • 210
  • meh...
Interesting problem with subsystems....
sexp it!
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Interesting problem with subsystems....
It'd be nice if we had some kind of model/table-integrated SEXP system for things like this though, to make dropping something like this into a mission easier.  If you've got to SEXP it every time, it sort of defeats the purpose of having it in the first place.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Flipside

  • əp!sd!l£
  • 212
Interesting problem with subsystems....
Well, thing is, if you assign a turret to a subsystem, even a rotating one, it will work perfectly well, (except for beam, since the fire-point does move once it starts firing).

If you destroy the subsystem that is classed as the objects parent, it will also destroy the turret (though, admittedly, there still a slight bug of it not destroying the fire-point).

As far as I'm aware, this should work with non-turret systems, so you should be able to 'stack' subsystems etc.

It doesn't help with assigning two parents to a single system, but it makes for the possibility of some great non-tagettable greebles ;)
« Last Edit: February 13, 2005, 03:02:23 pm by 394 »

 

Offline Sesquipedalian

  • Atankharz'ythi
  • 211
Re: Interesting problem with subsystems....
Quote
Originally posted by Flipside
Ok, so I have two subsystems connected together by a pipe, so I have to make the pipe's parent either subsystem A or B. If that subsystem goes, then so will the pipe iirc?

Is there any way of making the pipe a 'child' object of both subsystems?

Thanks :)
I suggest altering the model by splitting the pipe down the middle into two parts, and attaching each part to a different subsystem.  Then when one gets destroyed, you end up with a broken pipe sticking out from the other one to where it used to be.
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

The Scroll of Atankharzim | FS2 syntax highlighting

 

Offline Flipside

  • əp!sd!l£
  • 212
Interesting problem with subsystems....
Yes, that's probably how I'll end up fixing it, it's just annoying in a way because a 6-sided cylinder with no end polys is only 12 polys in total, adding an 'end' to a cylinder pretty much doubles that. It's not much really, but I try to limit polys where possible :)

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Interesting problem with subsystems....
It'll look cooler, too. :p
-C

  

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Interesting problem with subsystems....
Oh flip, it gets a seperate render call anyway.  You'd be better off adding 50 to each subobject and not having the third at all.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM