Author Topic: need help with texturing  (Read 2780 times)

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Offline Thrilla

  • 27
It looks really good.  I like it.  poly count?
94th Combat Support Hospital, 807th Medical Brigade

 

Offline i90r

  • 26
3248

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Could you post your textures here?

(100% jpeg quality)
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Sheepy

  • Raises Hell
  • 29
  • Mac User
its not just any passenger ship, its colonial 1 isnt it?
Kiss my Fluffy White Ass!

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
yup, thats definitely Colonial One from Battlestar Galactica

use this as a guide
http://www.galactica2003.net/colonials/colonialone.shtml

i'll help you out, send me your texture and we'll see whats up
[email protected]

As for the model, make the front just a bit thinner and taller, and there is no little ledge in the middle of the front, make sure everythings in proportion with the model in the show, spare no detail, you can always optimize later
« Last Edit: February 19, 2005, 10:32:52 am by 1794 »
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
In which case maybe i9or should be taking a look into Omni's BSG project :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline i90r

  • 26

I was making the model from the concept art picture so it looks a bit diferent

 

Offline pyro-manic

  • Flambé
  • 210
I do like that design, but it could do with a bit more detail along the sides of the main hull - it's just a big tube at the moment. Looks rather promising, though - good stuff :yes:

I can't help with textures, though - I need to learn to do it myself tbh...
Any fool can pull a trigger...

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Ok 512² is too small for a ship of this size.
Try no to place lights on the map, but later on the glowmap.

If you want it to look likein the show, use one or two UV maps for it.

The general detail on the map is too low.

--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

  

Offline i90r

  • 26
Thanks , how did you do  scratches ?