Author Topic: Vipers MkII's just can't stay CLEAN.....  (Read 2855 times)

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Vipers MkII's just can't stay CLEAN.....
XWAU!? You were part of that team? I'm a great admirer of their work back in the day. I've always loved the game, but hated TG's art department. It seems like they just took the same models from the original X-wing for DOS and plugged in some half-assed textures. XWAU made the XWA experience much more enjoyable.

Hmm, more dirt huh? My plan is to have different textured Vipers to be used through out the campaign. Progressively getting more scruffy. This is the first step.

The specular hightlights are washing out much of the detail. I ddn't give the Spec-maps the same love and attention I gave the base texture.

  

Offline Ypoknons

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Vipers MkII's just can't stay CLEAN.....
Ah but Omni I was their 12-year old public relations boy back in those days, and mostly I had a living writing readmes and posting news.  But it is sure good to know that the impact my  friends' work has had - and I was technically supposed to promote the mod. :)

Actually I meant that the dirt level is quite fine on the current Viper, but if you do look at the current XWAU X-Wing, you can use that it is considerably dirter, partially because it helps to give definition to the white X-Wing, I think.  I love your idea of dirter and dirter Vipers though; maybe you could use slight environmental maps for the first Viper you fly, so that it's shiny and new and everthing.
Long time ago, you see, there was this thing called the VBB and... oh, nevermind.