Author Topic: Re-Colouring of the Subspace-Node  (Read 3767 times)

0 Members and 1 Guest are viewing this topic.

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re-Colouring of the Subspace-Node
Quote
Originally posted by WMCoolmon
show-jumpnode
hide-jumpnode
Mm, yes, those were some I wanted to do as well.  Good call. :):yes:

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Re-Colouring of the Subspace-Node
Thanks. :)
-C

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
Re-Colouring of the Subspace-Node
*gasp at color setting*

I love you!


*runs off to play FRED*
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re-Colouring of the Subspace-Node
How about change-jumpnode-model?  Also, hide-jumpnode should also effectively remove it from your radar.
The Trivial Psychic Strikes Again!

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Re-Colouring of the Subspace-Node
Quote
Originally posted by WMCoolmon
Upcoming SEXPs:

set-jumpnode-color
set-jumpnode-model
show-jumpnode
hide-jumpnode


I'd imagine that could be used again in a mission to change it from one model to another.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re-Colouring of the Subspace-Node
*Smacks self across face with keyboard*
The Trivial Psychic Strikes Again!

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Re-Colouring of the Subspace-Node
Quote
Originally posted by WMCoolmon
In the latest mediaVPs, the dummy.pcx file is in either mv_core or mv_models. You can either extract and edit it, or create a 16x16 256-color dummy.pcx of your own in the data/maps folder. :)

Once you've got one of those, just fill the image to the color you want.

If that doesn't work, and it's a source thing, it shouldn't be too hard to change.


Could you ever code in a feature where we can specify our own dummy.pcx file for each node, like a texture replacement feature? I have this plan of coloring nodes in Starforce according to who controls the system on the other side:

Green = Savaran Imperial Alliance
Blue = Earth Federation
Yellow = Vasudan Parliamentary Empire
Red = Microsol Consortium
White = Republic of Erigone
Cyan = Border Systems Coalition
Orange = Neo-Hammer of Light
Purple = Zica
Gray = Contested/pirate/independent

*sees new sexps*
Never mind...
« Last Edit: February 21, 2005, 11:39:44 am by 1099 »
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Re-Colouring of the Subspace-Node
Woolie you really don't read the entire thread do you.  We've been talking about the fact that the old system has been restored to functioning and so you don't need a dummy.pcx any more.  And there is talk of a set-node-color sexp, which would render your request completely obsolete.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Re-Colouring of the Subspace-Node
Quote
Originally posted by Galemp
what?


Team-vs-team game where two teams fight to hold control points scattered throughout the mission area. Unless restricting terrain or tunnels were implemented in the maps, this would be a bad idea for FS because space is open, preventing many of the tactics and strategies used in Onslaught-style gameplay that involve terrain and layout--planning routes, setting up bottlenecks, setting up defensive formations, etc. What good are defensive barriers and plans of attack when you can fly around anything in your way?
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Re-Colouring of the Subspace-Node
You can also specify color in the mission file.

Ex:

Code: [Select]
$Jump Node: 1.0 3.0 4.0
+Jump Node Name: Dave's House o' Fighters ;;Technically a $ will work here too, it was the default, but a + fits in with the parsing scheme better, it is optional after all
;;New stuff
+Model File: FoD.pof ;;yes it works now
+Alphacolor: 255 0 255 255 ;;last variable is for alpha, ie transparency, 255 is full
+Hidden: YES ;;now you have to use show-jumpnode to make it show up
-C

 

Offline Drew

  • 29
    • http://www.galactic-quest.com
Re-Colouring of the Subspace-Node
Quote
Originally posted by Woolie Wool


Team-vs-team game *snip* /B]


we need to figure out a way to order cap ships to specific locations on a coordinate plane.  A team captain ordering a Lilith's fire plane around would be totaly baddas.  



If the SCP is ever released by somone like Gamespy, its going to need more intriguing multiplayer modes.  Awesome mulitplay is what keeps games going, and Fs2s modes are outdated.
[(WWF - steroids + ties - spandex) / Atomic Piledrivers] - viewing audience = C-SPAN

My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

Happiness is belt fed.

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
Re-Colouring of the Subspace-Node
Quote
Originally posted by StratComm
Overall this makes sense too, since the SSN is obviously a HUD projection rather than any sort of actual object floating in space.


----THIS JUST IN: GTVA NEWS BULLETIN----

The marker for the newly discovered subspace node in epsilon pegasi is nearly complete. GTVA workers worked 'round the clock, twisting together millions of green pipe cleaners to form the several kilometer long node marker required by law around every known subspace node.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Re-Colouring of the Subspace-Node
Bah. If the GTVA really did build them, how did they get to the region beyond the second Knossos.

Obviously green pipe cleaners were created by the Ancients.

Or the Shivans. :nervous:
-C

 

Offline FireCrack

  • 210
  • meh...
Re-Colouring of the Subspace-Node
Well, i'd say it's more likly a supersentient garden hose that makes subspace nodes.
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

  

Offline Striker

  • 27
Re-Colouring of the Subspace-Node
...possibly a relative of our hyperintelligent shade of blue :drevil:
...lurk