Author Topic: I may suck at Modelling, but....  (Read 2151 times)

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Offline TopAce

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  • FREDder, FSWiki editor, and tester
I may suck at Modelling, but....
... I still haven't forgotten how to make maps for Quake 3! After two years of doing nothing, I finally decided to go back to level design. This is the first result of my efforts.
I call this map Homicial Tendencies, which is a very typical naming for Q3 Maps. ;)
This level is in its testing phase and will be available soon at www.map-center.com.

Picture #1
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline TopAce

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I may suck at Modelling, but.... [IMAGE HEAVY]
Picture #2
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Pyro MX

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I may suck at Modelling, but.... [IMAGE HEAVY]
This is your FIRST result? Gosh it's great!

 
I may suck at Modelling, but.... [IMAGE HEAVY]
Any secrets/EEGGs in it?

You should make a map with a window looking out into space with a Shivan cruiser outside...that'd be cool...too bad I can't map...yet...

 

Offline TopAce

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I may suck at Modelling, but.... [IMAGE HEAVY]
Quote
Originally posted by Pyro MX
This is your FIRST result? Gosh it's great!


Not my very first map, but the first after two years. I had maps before, but I am not satisfied with any of them enough to publish it.

Quote
Originally posted by Corhellion
Any secrets/EEGGs in it?

You should make a map with a window looking out into space with a Shivan cruiser outside...that'd be cool...too bad I can't map...yet...


No secrets. Quake 3 maps and secrets are like eating sugar with ketchup.

A window looking out sounds like an idea, but a Shivan cruiser doesn't.
« Last Edit: March 05, 2005, 04:22:48 am by 1079 »
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Roanoke

  • 210
I may suck at Modelling, but.... [IMAGE HEAVY]
hmmm, I fancy a go at some level design myself. Got any good links ?

 

Offline TopAce

  • Stalwart contributor
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  • FREDder, FSWiki editor, and tester
I may suck at Modelling, but.... [IMAGE HEAVY]
www.qeradiant.com - I haven't visited this site for a long time, but this is the place where most level editors can be downloaded for Q3 Engine games.
www.map-center.com - lot of info here. You need to register before doing anything.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Grug

  • 211
  • From the ashes...
I may suck at Modelling, but.... [IMAGE HEAVY]
Nice work. Lookies kewl.
Try mapping for a newer game engine... :D

I might add one critique though:
The verticle walls look nice, but try adding some angles to some of them, or something to spice them up a bit. They look good horizontally wize, but they seem a bit plain just going straight up.

But yeah.
Great work! :D
Can't wait to see more. :)

 

Offline Xelion

  • 28
  • In the Ether
I may suck at Modelling, but.... [IMAGE HEAVY]
Nice Work :yes:

Level Design looks like an interesting area... might have to try it sometime.

 

Offline TopAce

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I may suck at Modelling, but.... [IMAGE HEAVY]
More shots:

I tried to add details to one of the textures. It doesn't exactly look how it shuld, but that's the best such an old engine can do. :rolleyes:
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

  

Offline TopAce

  • Stalwart contributor
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  • FREDder, FSWiki editor, and tester
I may suck at Modelling, but.... [IMAGE HEAVY]
And here, the added window
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.