Author Topic: Any development on thruster effects ?  (Read 1582 times)

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Offline starfox

  • 28
Any development on thruster effects ?
Are there any recent development/innovations on Fighter/Capship
thruster effects ? Don't get me wrong, current effects are outstanding and really massive improvement over the old retail-ones.

Still, it's been little quiet in thruster-development for some time. I understand that that the current ones are still very very nice looking, and they would require only little bugfixing there and here.

And now, (please hold your laughs) last and least.
How can I post screenies ?
Any tips and hints on good quality screenshots.
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Offline aldo_14

  • Gunnery Control
  • 213
Any development on thruster effects ?
not much point fixing something that isn't broken, though - I'm not sure there's any way you could tangibly improve the current effect.  Unless you have a suggestion / request, of course.

 

Offline Primus

  • Ranger
  • 29
  • Lusus Naturae
    • Proxima Fleet
Any development on thruster effects ?
Quote
Originally posted by starfox
And now, (please hold your laughs) last and least. How can I post screenies ?
Any tips and hints on good quality screenshots.


(link to image between the tags)

*starts laughing* ;)

And now I'm laughing at myself for editing this post four times :lol:
« Last Edit: March 01, 2005, 07:50:44 am by 2137 »
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Offline starfox

  • 28
Any development on thruster effects ?
Damn...Told you all not to laugh.
Well now that I know the trick, rest assured I will never ask such embarrassing question ever again.  But one does not know until he asks. Thanks
« Last Edit: March 01, 2005, 11:06:57 am by 1857 »
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Offline Solatar

  • 211
Any development on thruster effects ?
Quote
Originally posted by Primus


(link to image between the tags)

*starts laughing* ;)

And now I'm laughing at myself for editing this post four times :lol:


*laughs*

use (lvlshot)(/lvlshot) tags. (use [ and ] in place of ( and )).

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Any development on thruster effects ?
Quote
Originally posted by aldo_14
not much point fixing something that isn't broken, though - I'm not sure there's any way you could tangibly improve the current effect.  Unless you have a suggestion / request, of course.


You could just use the old ones from the 3.5.5 mediaVP, which were better. Besides, the differences between Terran, Vasudan, and Shivan thrusters are WAY too pronounced. The retail version makes it obvious that they're supposed to be similar. And it makes sense--most Shivan technologies in FS2 are simply more powerful or effective versions of Terran and Vasudan technologies.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
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16:46   Woolie   !8ball does Quanto have malaria
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16:47   Quanto   D:

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Offline Deepblue

  • Corporate Shill
  • 210
Any development on thruster effects ?
Can we please make it that thrusters shut off when a ship decelerates? And when it hits its max speed?

 

Offline starfox

  • 28
Any development on thruster effects ?
Right, Deepblue. When fighter or capship remains still, its thrusters remain completely frozen. I don't know much about coding, but what about a feature that would automatically add more engine "flames" as the more ship accelerates. And again when the ship deccelerates, "flames would drop slowly to nothing. Sort of like analogue thrusters.

Pretty bad for an explanation, but I hope you understood....
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Offline Goober5000

  • HLP Loremaster
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    • Goober5000 Productions
Any development on thruster effects ?
Quote
Originally posted by Deepblue
Can we please make it that thrusters shut off when a ship decelerates? And when it hits its max speed?
No.