Author Topic: Eagle Takes Flight (HFH is dead.)  (Read 5799 times)

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Offline Mad Bomber

  • Booooom
  • 210
Eagle Takes Flight (HFH is dead.)
One more thing to sorta tie that off-topic thing back into the on-topic:

If ETF is received well, then I'd be willing to get some voice acting together for it. But I'm not going to bother doing any before the first release, it'd take far too long.
"What the hell!? I've got a Snuffleupagus on my scanners! The Snuffleupagus is active!"

  

Offline aldo_14

  • Gunnery Control
  • 213
Eagle Takes Flight (HFH is dead.)
Quote
Originally posted by Mongoose

I'm no FREDer myself, but I'd say that, as for myself, I'd work with the general assumption that the player will, or at least should, do as they are told.  Using that mission as an example, if you're told to destroy a certain radar dish, I would expect the player to do so, not to attempt to take out an Orion. :p I don't think a FREDer should be responsible for covering every single possible permutation of events within the mission.  Obviously, if it's something that could occur during the normal course of the mission, it should be addressed, but if there is an error resulting from the player doing something out of the ordinary or different from what they are ordered to do, I'd say that's the player's problem, not the mission designer's.  At least in my opinion, most normal missions really should be played in only one way, simply due to the fact that you're a fighter pilot who's supposed to follow orders.  Command won't be too happy if you try to play the hero. :p


IMO, if you start blaming stuff on the player you only expose your own weaknesses in design.  Nothing is ever the fault of the player; if they can break the mission, you need to fix it.

CoW, to be honest, had that problem in a couple of missions - notably the cargo intercept one.