I figured I'd post this here, since this is the latest thead started by Bob in the new builds subforum. I was playing around with external weapons yesterday and noticed that when it comes to how many missiles to display externally, the code seems to override bank cappacity in favor of number of firepoints. Basically, I've got an Apollo with an external bank with 3 firepoints (1st under centerline, 1 under each nacelle). I've got bank cappacity set so that it can carry either 3 MX-50's or 1 Phoenix V, but if I set a Phoenix as the loadout for that bank, it renders one on all 3 firepoints. Obviously, that shouldn't happen. Displayed external secondary weapons should match the cappacity of that bank (unless, the cappacity for a selected secondary exceeds the number of firepoints for that bank), starting on the 1st firepoint in that bank. I haven't tested this with WMCoolmon's "ex" build yet, but I thought I'd post this here before I forgot.
Despite this, it did work, and it was the first time I got bank-specific loadouts to function properly.