Author Topic: Star Trek ships or mod yet?  (Read 30241 times)

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Star Trek ships or mod yet?
I thought glow points can't take ani's. I've been looking for a way to animate secondary weapon's glow maps when I first created my torpedoes, but with no avail. So Getter, are yours animated, if so, HOW!!!!

 

Offline Getter Robo G

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  • Elite Super Robot Pilot


;-------------------------
;Micro Photon
;
$Name: Micro Photon
+Title: XSTR("GU-13", 3317)
+Description:
XSTR(
"Special Issue
Fast-fire rate
Ballistic", 3318)
$end_multi_text
+Tech Title: XSTR("GU-13", 3319)
+Tech Anim: Tech_GTW-66_Maxim
+Tech Description:
XSTR("Federation photonic torpedo for fighters/shuttles.", 3320)
$end_multi_text
$Model File: none
@Laser Bitmap:                           microtorp
@Laser Glow:                           microtorp
@Laser Color:                           0, 0, 0
@Laser Color2:                           0, 0, 0
@Laser Length:                           1.
@Laser Head Radius:                     2.5
@Laser Tail Radius:                     2.5
$Mass:                                 0.10
$Velocity:                             250.0                           ;; speed of the weapon (initially) -- may or may not change
$Fire Wait:                            15.0                             ;; in seconds
$Damage:                               500
$Armor Factor:                        1.0
$Shield Factor:                        0.6
$Subsystem Factor:                     1.0
$Lifetime:                             15.0
$Energy Consumed:                        0.5                              ;; Energy used when fired
$Cargo Size:                           0.100                              ;; Amount of space taken up in weapon cargo
$Rearm Rate:                    100.0  
$Homing:                               NO
$LaunchSnd:                            81                               ;; The sound it makes when fired
$ImpactSnd:                            85                               ;; The sound it makes when it hits something
$Flags:                                ( "player allowed" "shudder" "stream" "ballistic" )
$Icon:                                 iconNewton
$Anim:                                 Newton



(Note used as is the ship needs to also have the ballistic tag or it won't fire)

Hope this helps, l8tr!

Yeah I'd love the .ani (would be cool to let the Borg have the only animated one LOL!!!)...

Pay no attention to the tech description I haven't tweaked them enough yet, this was tested on the Robotech mod first...
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Trivial Psychic

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  • Snoop Junkie
Star Trek ships or mod yet?
A thought came to mind.  Now, perhaps someone else has already considered this, but perhaps the method to create the required torpedo effect on a secondary, would be to make the torpedo realy small and invisible.  Then, (if possible) tag on an engine glow, which matches the desired effect.  You'd want to have no engine trail, and perhaps even no thruster trail if that can be turned off.  These may require a re-coding, but it could be a method of accomplishing the desired effect.

Later!
The Trivial Psychic Strikes Again!

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Star Trek ships or mod yet?
lasers are suposed to be able to take anis, glowmaps (and defuse textures) too, nothing else.

teritary thruster glows do rotate in a semi-random manner though
Bobboau, bringing you products that work... in theory
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My latest build of PCS2, get it while it's hot!
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Offline Trivial Psychic

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Star Trek ships or mod yet?
Quote
Originally posted by Bobboau
teritary thruster glows do rotate in a semi-random manner though

I thought tertiary weaponry didn't exist yet.  Can secondaries be coded to support thruster glows though?
The Trivial Psychic Strikes Again!

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
I need to know how I can have an animation play during a beam. IF that is possible... ;7

Anyway people have been wanking again about Shivans versus Borg. Well guess what? The Shivans are about to crap their cyborg pants as the ORIGINAL entity designed to KILL BORG arrives on the scene.

I shouldn't be showing you this yet, but here's a sneak peek!
Weapon DATA is final but look will change!

enjoy!



I'm so bad...
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
unlesss something major happens, my ST posts will now continue on GTD Bastion (because if a team can be formed then I will formerly ask Hippo for hosting as he has already indicated it would be available).

http://www.woodentoyandgift.com/forums/showthread.php?t=111

My latest piece of experimentation with ds9 (the ludi conversion) with glows is now posted (Jpeg). Also Connie and Miranda work in combat fine...  In the far future will play with MU textures to see if I can get a resonably nice look for the ISS Enterprise (Mirror Universe).

l8tr!
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

  

Offline Ulala

  • 29
  • Groooove Evening, viewers!
Star Trek ships or mod yet?
Cool.
I am a revolutionary.