Author Topic: Multiplayer (dogfight) problem  (Read 1043 times)

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Offline NcFSO

  • 21
Multiplayer (dogfight) problem
Hi,

I tried playing in multiplayer yesterday with a IP direct connect, one vs one in dogfight.  I could see my opponent and shoot at him.  But my opponent did not see me at the same place.

For exemple, I could be just in front of him on my computer but he would see me 1500 k away.  If I shot at him, he would see my laser blast coming out of nowhere.

I'm on WinXP with SCP and he's on MAC also with SCP.  He's through a router.  I was hosting the game.

What's wrong ?

Thanks !

 

Offline taylor

  • Super SCP/Linux Guru
  • 212
    • http://www.icculus.org/~taylor
Re: Multiplayer (dogfight) problem
It's a bug in the Mac version, since fixed, but it's still not 100% on the Mac side.  You'll have to get him to use one of the more recent Mac CVS builds in order to have the fix.  I believe that there is still a weapons (missiles only) tracking issue however and that is something that still hasn't been fixed properly.

This is all for a PPC Mac of course.  If using an Intel Mac then get him to use the most recent OS X CVS build (from http://icculus.org/~taylor/fso/nightly/), which is a universal binary, and it should all work fine for you.

 

Offline watsisname

Re: Multiplayer (dogfight) problem
:welcome:
In my world of sleepers, everything will be erased.
I'll be your religion, your only endless ideal.
Slowly we crawl in the dark.
Swallowed by the seductive night.

  

Offline Charismatic

  • also known as Ephili
  • 210
  • Pilot of the GTVA
    • EVO
Re: Multiplayer (dogfight) problem
:welcome:
:::PROUD VASUDAN RIGHTS SUPPORTER:::
M E M O R I A L :: http://www.hard-light.net/forums/index.php/topic,46987.msg957350.html#new

"IIRC Windows is not Microsoft."

"(CENSORED) Galatea send more than two (CENSORED) fighters to escort your (CENSORED) three mile long (CENSORED), STUPID (CENSORED).  (CENSORED) YOU, YOU (CENSORED)!!!"