Author Topic: FS1 Prometheus question  (Read 3165 times)

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FS1 Prometheus question
I'm playing STL, and the Avenger looks very nice.  I'm not sure *what* I've got installed atm: I thought I had Lightspeeds' nebulas, but it turns out I was wrong.

If you're going to put the original back in, that's excellent.  ATM I'm editing the arm-screen flufftext, so it's just a matter of a few lines.  Let me know what your plans are, if you like: I don't want to be stepping on any toes.

This is certainly a dumb idea, but I almost wish all the military objects - all ships, guns, missiles, etc - were in the one package.  Since those are the resources that campaigns rely on, it would both make installation simpler and allow the FREDDERs to include Great-War era weapons and fighters without worrying about who's got what installed.

I've got a soft spot for Apollos and Athenas, and its sad they're not availible for use in the main vps.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
FS1 Prometheus question
In order to do that, multiplayer + pilot files have to be updated.
-C

 
FS1 Prometheus question
Is that a problem?  I lose my pilots every time I move from one machine to another, or reinstall, or whatever.  I think I remember about six months ago, where subsequent builds kept changing pilot format, and THAT was frustrating.

If there's a change to the multiplayer .tbls coming up, it'd be a good time to get as many changes done as possible, yes?

  

Offline Kosh

  • A year behind what's funny
  • 210
FS1 Prometheus question
Quote
Originally posted by Pnakotus
Kosh, many of those difficulty issues could be because of SCP changes to the AI.  Although I've completed the FSPort, and I didn't find it particularly difficult, I haven't played FS1 in what?  Six years?

And Cobra, I wasn't aware FSPort was still active.  I had assumed no more releases would be forthcoming.



You completly missed my point. I said nothing about the AI. I was talking about how much damage your weapons do against capital ships. I never said it was hard, I said it was harder than the original.


I thought that for the most part the Port used the same table values as the original (obviously except for the Prometheus).
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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